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  1. #24
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    This is talk right out of the echo chamber. How do you feel about mechanics that reduce HP to critical and inflict Doom like in Hades EX, or having to take big damage in order to remove a debuff like in E5S, or many other savage/EX encounters in the game?
    Hades Doom debuff is great, though not sure what you're talking about in e5s? Stormcloud isn't that bad. The fight overall is slightly more interesting than e6+7 to heal. But I'd like more Doom's, Almagests, ticking DoTs that need to be watched and so on. E7S could easily have added a heavy aoe bleed DoT somewhere in P1.

    I'm not entirely disagreeing, but I fail to see how heavily nerfing oGcD heals alone but making no change to any fight design will suddenly fix everything? Sure, some fights might get a little more interesting, like e5, but you'll still have the e6s, e7s, Titana, Inno and so on with those huge gaps where literally no healing is needed and you're back to Glare spam. I still feel Medica II's would cover nearly everything in a lot of cases.

    Quote Originally Posted by Gemina View Post
    Anyone whose fallback is to just give us more DPS buttons to push is just defaulting; just like the devs when it comes to the design of healer jobs. The way you engage healers is to push their heals.
    I'm not sure you read all my post? I'm not pushing for moar dps (though a few extra buttons wouldn't hurt), I'm saying the fights with huge downtime should also throw more threats at us that demand healing and that needs changing too.

    But sure, I'm interested. Maybe list all the changes you'd make to potency for one of the healers to illustrate the point?
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    Last edited by Liam_Harper; 07-29-2020 at 06:31 PM.