Quote Originally Posted by ItMe View Post
You feel like hardcasting heals is inherently more exciting? That those buttons are just, what, the fun ones to push?
I'm not really sure I can agree that making us heal with more GCDs = better design.
In a vacuum? No. Spamming Cure II is equally as boring as Glare. But as QooEr said earlier, it's the planning aspect that made GCD healing more interesting. In the past, we had significantly less tools to work with, thus you had to plan out where to use specific oGCDs.

Since I tank more than heal, I'll use that as a reference point. Cooldowns are essentially a button press but I enjoyed having to strategize their usage; if I use Vengeance now I won't have it for this buster. I can get a Feint there and use Rampant later. While it might seem like nothing. That small interaction with my cooldowns and potential coordination with the DPS made things more interesting. Nowadays, I barely pay attention to my CDs since I know I'll always have something given how infrequent busters are. Hell, Leviathan was so bad. If you didn't cheese his dash, you could literally throw Vengeance, Thrill and Rampant off your bar. Holmgang and Raw/Nascent could pretty much carry you through everything. Obviously, you'd still want to mitigate autos but that's about it.

This is even worse in normal mode. E2S literally does not have a tank buster. As a MT, you're just there to hold aggro and nothing else. The OT may as well be a fifth DPS. Healers feel similar in that they're gimped DPS more than healers. I appreciate they want to make things easy and "accessible." But there's such a thing as going to far. They haven't just crossed that line, in my opinion. They sailed over it full speed ahead.