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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    No matter what they do to healing, players will track down the methods of how to get things done using the least amount of it as possible. It's just such a shame that this role gets stepped on during a player's path to greater power. We are needed the greatest when content is released, and the first to be outed as players obtain the better gear.
    Reducing healing has always been a part of the game, and optimizing mitigation and ogcd planning to squeeze an extra gcd has always been something uniquely fun about healing. doing so in past expansions felt more rewarding because healers had a limited amount of ogcds to heal the party with, so there had to be more creativity and thought put into planning stuff to get away with 0 healing gcds and minimal aetherflows spent. not to mention this was usually done while the MT was out of tank stance so you had to heal even more than was probably intended. Optimizing was more rewarding with less resources because you had to be smarter about how you used them.

    however in shb we just have an overabundance of ogcds to heal (and pretty boring ones at that). to compound this, damage happens in intervals too sparse to even need planning in the first place. during extreme fights ive forgotten i have seraph or collective unconscious purely because any damage the party takes is so spread out that my other ogcds are already up by the time i need them. if the summoners managed to top off the party with everlasting flight, its not just because the heal can stack, but also because the fight itself has damage so infrequent that it ended up being sufficient. i highly doubt they wouldve cleared if phase 2 and phase 3 of titan were swapped. (they tank lb the first earhten fury and you can see how people start dying at the end of the clear vid)

    i frankly dont think summoner is "overtuned", because nobody in regular play would use with titan egi and alter their rotation to hold phoenix like that, just like paladin isnt OP because nobody would normally spam clemency either. this run couldve probably been done with red mages vercuring themselves too, but perhaps at a higher ilv.
    (0)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by QooEr View Post
    ...
    Something I feel goes unsaid, or only briefly touched on are the derp parties. Healing requirements are present, and a healer's kit has to be able to meet those requirements. However, I do believe that some of the reasoning with saturating healers with heals is to account for when things go wrong. I have never had any trouble running out of resources in pre-made parties aimed at higher end content. Ironic as it is, but this actually tends to happen in casual land filled with the randos.

    You're never going to see the devs actually intentionally stretch a healer's resources in EX/Savage/Ultimate. A margin for error has to be allowed when multiple players are involved.

    As for SMN, even SMN mains themselves are saying they're OP. IIRC, they have the strongest mitigation in the game through Earthern Ward on a very short CD; can increase raid damage; rezz fallen players; and their damage is comparable with BLMs. Then you add the stacked regens from EF... Oopsy! Hence, SMN nerf incoming.
    (2)