Solo Healing in PUG Groups is pretty common and I'm on the Crystal Data Center known for being less hardcore. Most groups are quick to change a second Healer Slot to a DPS slot if you make it known you can handle the fight on your own. It's actually surprising to me that we don't have a continuation for Hall of the Novice. Having an actual tutorial that outlined how much power rest in our HoTs would be amazing. Having an NPC encourage us to memorize the attack patterns of our foes to understand when extra healing isn't necessary would go a long way. So many healers just spam heals whenever damage happens leaving the party at full with 3 different Regens ticking away doing nothing. If they really wanted to make the game more accessible to healers and tanks then why don't we have tank swaps explained anywhere. Precasting heals for heavy damage is never mentioned. They did nothing to actually make healing more accessible beyond loading us up with healing abilities that get completely wasted by the average player. Then took away any complexity our DPS kits had to make it more obvious that healing requirements are low. We need more ways for people to learn how to be a good healer in game and not just a ton of skills that serve no purpose in 90% of content. Give us another accessory to boost experience gain for doing level 45/50/55/60 Guildhest. Create a Hall of the Intermediate for learning techniques to clear Extreme Fights and Savage Fights. If we help people become better healers across the board it will be safe to raise the bar for high end content.