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  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Interesting information. Rilifane, thanks for doing the work to bring us numbers.
    So... why do healers even have hardcasts then?
    Do you feel like hardcasts are something we could / should move away from design wise?
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,065
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ItMe View Post
    Interesting information. Rilifane, thanks for doing the work to bring us numbers.
    So... why do healers even have hardcasts then?
    Do you feel like hardcasts are something we could / should move away from design wise?
    I'd argue they exist for healers that aren't playing at the highest skill level, groups that don't have the best coordination, pugs and for the time during prog where you haven't optimised a fight yet. GCD heals are basically for "when something went wrong and you don't have oGCDs to deal with it" or simply during phases where you don't lose anything by hardcasting because you can't deal damage anyway.



    They certainly have their place in general gameplay.
    (6)

  3. #3
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    Interesting information. Rilifane, thanks for doing the work to bring us numbers.
    So... why do healers even have hardcasts then?
    Do you feel like hardcasts are something we could / should move away from design wise?
    I think of GCD heals as crutches once you're past a certain level, escpecially for max level. That goes for casual content aswell as endgame content.
    They have their place in a healer's toolkit and they should continue to be there but come at a price so using them is discouraged and (more or less) clearly marked as suboptimal. You can fall back on them if something went wrong, you're still working on mapping out the fight or your party is simply not mitigation enough, positioning themselves properly or (in very rare cases) if incoming damage is simply too high for oGCDs alone.
    But they're not bread & butter, just skills that are there so you're never completely out of options.
    (3)