Quote Originally Posted by Risvertasashi View Post
Even in stormblood a lot of people thought healing requirements were too low, thus making the DPS meta even stronger. But with ShB, SE has only made it worse - and made healing requirements even lighter.
After clearing Shiva.. It felt the entire time like I was just trying to focus on damage. There wasn't really any point in the fight that made me feel like I had to "focus on healing" like we were told the gameplay would be oriented towards, only that there were a few spots like the add phase and the stacks at the end where you needed to drop an extra heal or two as fast as possible in order to get back to dealing damage.. Because of the very high DPS check requirement I was literally just focused on attacking as much as possible, and like 95% of the fight is oriented towards doing that. The design is actually just creeping farther and father in the direction of healer DPS. Shiva is.. Just straight up not an exciting fight, it's just chalked full of punishing mechanics but it lacks a lot of feel of enjoyment when "DEAL DPS" and "Don't mess up Light Rampant" are all the fight really has going for it..

Most of Shadowbringers has been like that.. I think E2S had a few exciting moments, so did E4S.. It's not really anything to justify the class design now though.