Results -9 to 0 of 75

Threaded View

  1. #11
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by PondHollow View Post
    Actually, what they are demonstrating is that E4S was doable without a healer before 5.2. That is a Chinese clear. Look at their HP. They're around i470.

    Frankly, we need to get rid of healers. Just have support build options, like summoner has a meaningful playstyle option. The healer-targeting mechanics can be adjusted to a transparently assessed support index, just like we have enmity.
    All they are demonstrating that E4S is doable with a party of Summoners and a Paladin who can sustain the rest of the party.
    Do you think they didn't add a melee for that extra 1% stats because they just don't need the dps, or because the Paladin couldn't sustain the extra non-SMN?

    When you understand that the SMNs have the equivalent of a Tetra every 30 seconds, that the party as a whole has a full heal every 2 minutes because of Phoenix and that the Paladin can correct missing HP by completely gimping their dps in favor of Clemency, you will understand how this is possible.

    When you look at stuff like this (and solo heal runs) without understanding how they're doing it, of course it looks silly.

    You are very mistaken if you think this is anywhere in the realm of possibility outside of a coordinated group of very good players that use all the tools they have available in a well orchestrated manner.

    Squeenix wants DPS to contribute to the group with mitigation, yet they're afraid of scaling the damage to a point where it is actually necessary that they use it.
    When Reprisal + Troubadour is a Cure III you don't have to cast, you can see how good players can make it look trivial. Also, let's not forget that these fights are not tuned to bis gear.
    (8)
    Last edited by LariaKirin; 07-18-2020 at 12:04 AM.