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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Replacing tanks or healers for Dps has existed since ARR, Neal Dues Darnus was a solo tank affair, t8 could be solo tanked as well, Ramuh EX briefly was a no tank affair, so on and so on.

    People will find a way to replace healers and tanks the moment they can, if it is easy to do it will be the defacto strategy to do it, fortunately no fight this expansion was defacto solo tank or solo heal but something that is possible if skilled enough.

    However I think the devs really do need to sit down and look at healing requirements and healer toolkits when designing content, as TEA is solo healable, something I think should not be allowed ever, Ultimates should be pushing the standard comp to its limits and that has 2 healers not 1, they absolutely could do the same for savage particularly the last floors of each set.

    They tried forcing with mechanics but people build work arounds unless you do something like a7s where things hit hard enough and 1 healer gets incapacitated, so healing requirements NEED to be uped in Savage and Ultimate so long as we have our current toolkits.
    (1)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Crushnight View Post
    Replacing tanks or healers for Dps has existed since ARR, Neal Dues Darnus was a solo tank affair, t8 could be solo tanked as well, Ramuh EX briefly was a no tank affair, so on and so on.

    People will find a way to replace healers and tanks the moment they can, if it is easy to do it will be the defacto strategy to do it, fortunately no fight this expansion was defacto solo tank or solo heal but something that is possible if skilled enough.

    However I think the devs really do need to sit down and look at healing requirements and healer toolkits when designing content, as TEA is solo healable, something I think should not be allowed ever, Ultimates should be pushing the standard comp to its limits and that has 2 healers not 1, they absolutely could do the same for savage particularly the last floors of each set.

    They tried forcing with mechanics but people build work arounds unless you do something like a7s where things hit hard enough and 1 healer gets incapacitated, so healing requirements NEED to be uped in Savage and Ultimate so long as we have our current toolkits.
    LoL Remember when people were Tanking Ramuh EX with Titan-Egi because of his natural Nature Resist?
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]