Quote Originally Posted by Gemina View Post
When players talk about increasing healing requirements, it specifically talks about raising the bar from wherever the standard is currently set for any particular encounter. It's not going to be same in all content.
This is an inherent problem when it comes to Healing in general. Increasing healing requirements does not serve to fix the problem with the lack of incoming damage. Pushing damage intensity too far up just forces Healers to play almost perfectly to function at the minimum item level, which is almost impossible for the average player. Similarly, pushing for more frequency on the incoming damage too far does the same thing.

Always consider how it would impact the encounter and player resources. If we push for less downtime between incoming damage, then it punishes heavily for any mistakes made i.e. raised with no MP and 25% weakness, or any KO’s in general with the heavy cost on Raise spells. Granted, stacking as much Piety as humanely possible and dumping them as you get better gear may possibly end up being the trend (hmm..). It isn’t going to fix the Healers—they’re just not designed to be able to accommodate high frequency & high intensity sustained healing for an extended period of time.