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  1. #71
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gemina View Post
    When players talk about increasing healing requirements, it specifically talks about raising the bar from wherever the standard is currently set for any particular encounter. It's not going to be same in all content.
    This is an inherent problem when it comes to Healing in general. Increasing healing requirements does not serve to fix the problem with the lack of incoming damage. Pushing damage intensity too far up just forces Healers to play almost perfectly to function at the minimum item level, which is almost impossible for the average player. Similarly, pushing for more frequency on the incoming damage too far does the same thing.

    Always consider how it would impact the encounter and player resources. If we push for less downtime between incoming damage, then it punishes heavily for any mistakes made i.e. raised with no MP and 25% weakness, or any KO’s in general with the heavy cost on Raise spells. Granted, stacking as much Piety as humanely possible and dumping them as you get better gear may possibly end up being the trend (hmm..). It isn’t going to fix the Healers—they’re just not designed to be able to accommodate high frequency & high intensity sustained healing for an extended period of time.
    (3)

  2. #72
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Hahahah wow...
    Looks like they had to add a cutscenes there just so the healers MP and cooldowns could recover
    (0)

  3. #73
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by AdamFyi View Post
    Pushing damage intensity too far up just forces Healers to play almost perfectly to function at the minimum item level, which is almost impossible for the average player. Similarly, pushing for more frequency on the incoming damage too far does the same thing.
    nobody is asking for normal content to be dealt like this. people usually ask for higher healing requirements in high end content, where dps ALREADY have to play almost perfectly at minimum item level to clear.

    besides its not black and white, its a spectrum and we're leaning way too much over one end.

    as for the resources, i get what youre saying, but when people make gearsets around the idea that they wont be casting more than 1 gcd heal per minute because they seriously dont expect to do more than that its telling. imagine if piety was a stat worth caring about
    (0)

  4. #74
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by QooEr View Post
    nobody is asking for normal content to be dealt like this. people usually ask for higher healing requirements in high end content, where dps ALREADY have to play almost perfectly at minimum item level to clear.
    If the goal is to make playing a healer more engaging then only increasing the healing requirement in high end content would be rather pointless. As much as I enjoy doing savage I still spend most of my time doing "normal" content and I'm sure I'm not the only one, so this would still leave me bored out of my mind in 90% of the game.
    (2)

  5. #75
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    If the goal is to make playing a healer more engaging then only increasing the healing requirement in high end content would be rather pointless. As much as I enjoy doing savage I still spend most of my time doing "normal" content and I'm sure I'm not the only one, so this would still leave me bored out of my mind in 90% of the game.
    I'm in a similar boat. I enjoy doing "normal" content yet the sheer amount of Glare casts I can get away with is comical. I'm not a healing 90% of the time, I'm a gimped DPS with a single button. This is a big reason you're seeing more and more complaints from non-Savage raiders. They're even more bored since they aren't interested in raid content.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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