Quote Originally Posted by Granyala View Post
Instead of yet another 1 button green DPS, I'd like to see the current healing classes being actual healers first.

I find the meta game of "Heal as little as possible and DPS HARRRD!!11 or get dissed by the community." absurd.
I wanted to do that, SE, I would have rolled a DPS class.

For the record: I have no problem with filling my downtime with a few DPS spells, but "filling downtime" should not amount to 80% of what I am doing when playing the game as a healer. Especially in non raid content.
The problem with that approach is that it would require a retroactive change of the fights since most of them right now aren't like that (so more work for the devs), even if you tune the damage up more problems would arise since some less experienced healers woudn't be able to keep with the hps requirements in casual content from a game that pretty much handholds during all the main content. "Then don't increase/increase slightly the damage there" you would say but then we are going again to the starting point where the healers would still be mostly dps with healing tools and experienced healers would still have the problem of having to mash 1 or 2 buttons almost all the time.

That's without mentioning that the mentality of "Heal as little as possible and DPS HARRRD" is not a mentality itself is called optimization and happens in every game, healing is something binary, either you're alive or you're dead therefore any extra invest of resources further from "The party will live" are wasted resources and less contribution to the party. Good healers will always want to heal as little as possible and deal as much damage as possible because they want to help their party as much as possible.