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  1. #17
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Granyala View Post
    Instead of yet another 1 button green DPS, I'd like to see the current healing classes being actual healers first.

    I find the meta game of "Heal as little as possible and DPS HARRRD!!11 or get dissed by the community." absurd.
    I wanted to do that, SE, I would have rolled a DPS class.

    For the record: I have no problem with filling my downtime with a few DPS spells, but "filling downtime" should not amount to 80% of what I am doing when playing the game as a healer. Especially in non raid content.
    I partially agree; one way I would solve it is to make vulnerability stacks a real thing in all encounters. Meaning, the lower your hp the more vul stacks you accumulate and the higher damage you take as a result, so keeping tanks and dps topped off actually becomes an active duty. It would bring real danger to the current state of healing where letting tank drop to 30% hp is just something to laugh at since the boss's auto-attacks will keep hitting the tank with the same flat damage. Those same auto attacks would hurt a lot more with 3 vul stacks. They would have to rebalance all the ultimate/savage content, but it ultimately would give healing some real importance; right not it's just something to glance at.

    Only point I'm not 100% sure on is on not letting healers have fun with doing damage. It should still be an important part of healers, just like it's important for tanks.

    PS. Remember those vulnerability fights? Those are some of the most active fights for a healer, great healers shine in those.
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    Last edited by Amnmaat; 07-14-2020 at 10:23 PM.