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  1. #1
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Instead of yet another 1 button green DPS, I'd like to see the current healing classes being actual healers first.

    I find the meta game of "Heal as little as possible and DPS HARRRD!!11 or get dissed by the community." absurd.
    I wanted to do that, SE, I would have rolled a DPS class.

    For the record: I have no problem with filling my downtime with a few DPS spells, but "filling downtime" should not amount to 80% of what I am doing when playing the game as a healer. Especially in non raid content.
    (3)

  2. #2
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Granyala View Post
    Instead of yet another 1 button green DPS, I'd like to see the current healing classes being actual healers first.

    I find the meta game of "Heal as little as possible and DPS HARRRD!!11 or get dissed by the community." absurd.
    I wanted to do that, SE, I would have rolled a DPS class.

    For the record: I have no problem with filling my downtime with a few DPS spells, but "filling downtime" should not amount to 80% of what I am doing when playing the game as a healer. Especially in non raid content.
    I partially agree; one way I would solve it is to make vulnerability stacks a real thing in all encounters. Meaning, the lower your hp the more vul stacks you accumulate and the higher damage you take as a result, so keeping tanks and dps topped off actually becomes an active duty. It would bring real danger to the current state of healing where letting tank drop to 30% hp is just something to laugh at since the boss's auto-attacks will keep hitting the tank with the same flat damage. Those same auto attacks would hurt a lot more with 3 vul stacks. They would have to rebalance all the ultimate/savage content, but it ultimately would give healing some real importance; right not it's just something to glance at.

    Only point I'm not 100% sure on is on not letting healers have fun with doing damage. It should still be an important part of healers, just like it's important for tanks.

    PS. Remember those vulnerability fights? Those are some of the most active fights for a healer, great healers shine in those.
    (0)
    Last edited by Amnmaat; 07-14-2020 at 10:23 PM.

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Granyala View Post
    Instead of yet another 1 button green DPS, I'd like to see the current healing classes being actual healers first.

    I find the meta game of "Heal as little as possible and DPS HARRRD!!11 or get dissed by the community." absurd.
    I wanted to do that, SE, I would have rolled a DPS class.

    For the record: I have no problem with filling my downtime with a few DPS spells, but "filling downtime" should not amount to 80% of what I am doing when playing the game as a healer. Especially in non raid content.
    The problem with that approach is that it would require a retroactive change of the fights since most of them right now aren't like that (so more work for the devs), even if you tune the damage up more problems would arise since some less experienced healers woudn't be able to keep with the hps requirements in casual content from a game that pretty much handholds during all the main content. "Then don't increase/increase slightly the damage there" you would say but then we are going again to the starting point where the healers would still be mostly dps with healing tools and experienced healers would still have the problem of having to mash 1 or 2 buttons almost all the time.

    That's without mentioning that the mentality of "Heal as little as possible and DPS HARRRD" is not a mentality itself is called optimization and happens in every game, healing is something binary, either you're alive or you're dead therefore any extra invest of resources further from "The party will live" are wasted resources and less contribution to the party. Good healers will always want to heal as little as possible and deal as much damage as possible because they want to help their party as much as possible.
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #4
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Oracle/Calculator

    I think these two could work with current gear set up from sch and whm.
    implementing rotation would be challenging I imagine with CAL as to buffin or debuffing based on prime numbers or using a add,sub,mult,div wheel or gauge.
    Could be interesting though.

    Oracle would have to deviate from ast so it maybe using a different medium for attack and heals. im thinking a shout mech of some kind but not like brd singing mech.
    (0)