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  1. #11
    Player
    GucciSan's Avatar
    Join Date
    Jan 2019
    Posts
    51
    Character
    Alphinaud's Assistant
    World
    Balmung
    Main Class
    Marauder Lv 10
    Quote Originally Posted by BasicBlake View Post
    If the devs were that worried about the auto attack tipping the scales they would shift power from other parts of the kit. Just like every other class in the game. You shift power around so nothing is busted, take red mage resurrection tax for example. If these all powerful healer autos are gonna be that strong they could make their dps abilities weaker to make up for it.

    There is also not much in the game keeping you from auto attacking a boss as a healer either, other than you should be casting lol. At savage level, and as red mage, I can spend almost every every encounter in melee range to get autos off except for certain required mechanics and the autos add trivial amounts of damage.

    So if auto attacks are the big hold up here... Why would you be idling enough to get that many autos in to begin with? Your encounter analysis would be shaming you every encounter to hit more buttons.
    What I meant was that people point out that giving a healer a rifle would open them up for autos in a way none of the others couldn't, so I just suggested that they give them a weapon that they can't continuously fire, like a bolt-action or a single shot GL. Their autos would function just like the other 3, i.e. run up to boss and smack them so there wouldn't be a need to worry about balancing them at all. By forcing their weapons to have cast times for their weaponskills, you create an in-universe justification why they can't just point and shoot their autos like Bard or Machinist; they literally have to "reload" for every shot.
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    Last edited by GucciSan; 07-14-2020 at 04:31 PM.