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  1. #1
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by BasicBlake View Post
    Rifle chemist worked great in Tactics I don’t see why it couldn’t here.
    Because unless they overhaul the other healers they aren't going to give one healer a ranged auto attack and the others not. Which means you're advocating for one of three options:

    1. Massive overhaul so all healers get a ranged auto-attack (theoretically plausible, even if it's kind of odd).
    2. A blatant balance issue (this from the creators who didn't want to balance Eos and Selene, to say nothing of other things).
    3. A gun that can't even be used as a proper gun (certainly possible, but being that overtly misleading seems like such a poor choice, though if anything this seems the most likely at this juncture).

    None of those are good options. I suppose the first is fine, but there isn't any reason to expect it will happen at this juncture.
    (1)

  2. #2
    Player
    GucciSan's Avatar
    Join Date
    Jan 2019
    Posts
    51
    Character
    Alphinaud's Assistant
    World
    Balmung
    Main Class
    Marauder Lv 10
    Quote Originally Posted by MirronTulaxia View Post
    Because unless they overhaul the other healers they aren't going to give one healer a ranged auto attack and the others not. Which means you're advocating for one of three options:

    1. Massive overhaul so all healers get a ranged auto-attack (theoretically plausible, even if it's kind of odd).
    2. A blatant balance issue (this from the creators who didn't want to balance Eos and Selene, to say nothing of other things).
    3. A gun that can't even be used as a proper gun (certainly possible, but being that overtly misleading seems like such a poor choice, though if anything this seems the most likely at this juncture).

    None of those are good options. I suppose the first is fine, but there isn't any reason to expect it will happen at this juncture.
    They could just make it a bolt-action rifle, or a single-shot grenade launcher. You'd still have "cast-times" but it's just an animation of your character reloading. And if it's one of those two now you have a way of justifying different ammo types, i.e. flame rounds vs healing salve shells for a grenade launcher.
    (1)
    Last edited by GucciSan; 07-14-2020 at 03:11 PM.

  3. #3
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by GucciSan View Post
    They could just make it a bolt-action rifle, or a single-shot grenade launcher. You'd still have "cast-times" but it's just an animation of your character reloading. And if it's one of those two now you have a way of justifying different ammo types, i.e. flame rounds vs healing salve shells for a grenade launcher.
    If the devs were that worried about the auto attack tipping the scales they would shift power from other parts of the kit. Just like every other class in the game. You shift power around so nothing is busted, take red mage resurrection tax for example. If these all powerful healer autos are gonna be that strong they could make their dps abilities weaker to make up for it.

    There is also not much in the game keeping you from auto attacking a boss as a healer either, other than you should be casting lol. At savage level, and as red mage, I can spend almost every every encounter in melee range to get autos off except for certain required mechanics and the autos add trivial amounts of damage.

    So if auto attacks are the big hold up here... Why would you be idling enough to get that many autos in to begin with? Your encounter analysis would be shaming you every encounter to hit more buttons.
    (0)
    Last edited by BasicBlake; 07-14-2020 at 04:02 PM.

  4. #4
    Player
    GucciSan's Avatar
    Join Date
    Jan 2019
    Posts
    51
    Character
    Alphinaud's Assistant
    World
    Balmung
    Main Class
    Marauder Lv 10
    Quote Originally Posted by BasicBlake View Post
    If the devs were that worried about the auto attack tipping the scales they would shift power from other parts of the kit. Just like every other class in the game. You shift power around so nothing is busted, take red mage resurrection tax for example. If these all powerful healer autos are gonna be that strong they could make their dps abilities weaker to make up for it.

    There is also not much in the game keeping you from auto attacking a boss as a healer either, other than you should be casting lol. At savage level, and as red mage, I can spend almost every every encounter in melee range to get autos off except for certain required mechanics and the autos add trivial amounts of damage.

    So if auto attacks are the big hold up here... Why would you be idling enough to get that many autos in to begin with? Your encounter analysis would be shaming you every encounter to hit more buttons.
    What I meant was that people point out that giving a healer a rifle would open them up for autos in a way none of the others couldn't, so I just suggested that they give them a weapon that they can't continuously fire, like a bolt-action or a single shot GL. Their autos would function just like the other 3, i.e. run up to boss and smack them so there wouldn't be a need to worry about balancing them at all. By forcing their weapons to have cast times for their weaponskills, you create an in-universe justification why they can't just point and shoot their autos like Bard or Machinist; they literally have to "reload" for every shot.
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    Last edited by GucciSan; 07-14-2020 at 04:31 PM.