Also the amount of healers on this forum that want dps level complexity to your dps rotations while also wanting to dps less and healing more.. I will never understand.

Also the amount of healers on this forum that want dps level complexity to your dps rotations while also wanting to dps less and healing more.. I will never understand.





I think that's just different people talking though. For expedience and ease we talk about groups as they're unified but honestly that's usually not the case in pretty much anything. Stuff like that will also make people feel like SE can never win either, but again most likely different people talking.
Hopefully they can support a bit more diversity in playstyle without breaking healer balance. I think it's good to have a job that's more straight forward and simple, but also good to have one that's a bit more technical, the general balance not even having to be off due to it, just letting players find a style they enjoy more (like 'oh no' if the healer that happens to be more technical has a whopping 2% more damage lol).

This is all very true, but there is really only so much they can do to add complexity to a new healer. Patch after patch healers have gotten dumbed down and homogenized, so hoping they magically put in some rubix cube of a healer is very very optimistic thinking. You have old Ast, which wasn’t mechanically demanding by any means but at least it had some complexity to it in regards to cards, was turned into what it is now.I think that's just different people talking though. For expedience and ease we talk about groups as they're unified but honestly that's usually not the case in pretty much anything. Stuff like that will also make people feel like SE can never win either, but again most likely different people talking.
Hopefully they can support a bit more diversity in playstyle without breaking healer balance. I think it's good to have a job that's more straight forward and simple, but also good to have one that's a bit more technical, the general balance not even having to be off due to it, just letting players find a style they enjoy more (like 'oh no' if the healer that happens to be more technical has a whopping 2% more damage lol).
They could give healers a better dps rotation, but how many times are you going to break the combo midway to have to heal? We already have ability bloat, where are the buttons gonna go? Are we willing to give up other resources to go from a 1-1-1-1 spam rotations to 1-2 or 1-2-3? Because design wise they aren’t going to just “give” people are going
to have to lose something to get it. You could make the button change like in pvp, but then you’re still just hitting the one button, at the end of the day you are doing the same thing.
We could be hopeful for a design/encounter redesign. But that is a major overhaul. You’d need all dungeons changed, trials, raids, mana would need an overhaul.
So my fingers are crossed for a new and flashy healer for everyone, but I don’t think it’s really gonna be the in-depth thing people want.





That's true too, it might be like 5% more depth when people wanted 200% lol. I just wanted to emphasize that sometimes it's not a particular person who's wishy washy and just conflicting and individualistic views.This is all very true, but there is really only so much they can do to add complexity to a new healer. Patch after patch healers have gotten dumbed down and homogenized, so hoping they magically put in some rubix cube of a healer is very very optimistic thinking. You have old Ast, which wasn’t mechanically demanding by any means but at least it had some complexity to it in regards to cards, was turned into what it is now.
They could give healers a better dps rotation, but how many times are you going to break the combo midway to have to heal? We already have ability bloat, where are the buttons gonna go? Are we willing to give up other resources to go from a 1-1-1-1 spam rotations to 1-2 or 1-2-3? Because design wise they aren’t going to just “give” people are going
to have to lose something to get it. You could make the button change like in pvp, but then you’re still just hitting the one button, at the end of the day you are doing the same thing.
We could be hopeful for a design/encounter redesign. But that is a major overhaul. You’d need all dungeons changed, trials, raids, mana would need an overhaul.
So my fingers are crossed for a new and flashy healer for everyone, but I don’t think it’s really gonna be the in-depth thing people want.
For your combo example I would imagine making a mage be able to maintain their combo through healing being a nice feature, if the job had combos. Could be a gimmick to make the job feel more unique. For ability bloat you can also mix some offense and defense skills (pvp like mechanic as you said), early on I had suggested a more dark eldritch/void healer, they used that . . But the idea was also backed by it being a new type of healing, and so there was a decision tree to use it on an ally or not, rather than simply 1 2 3 enemy 1 2 3 ally 24/7.
Certainly a lot of stuff to think about if trying to make something more technical/mechanically demanding, the balance repercussions for that (if it's hard to keep balanced because it's too unique), and the risky potential someone loved the theme but didn't want the extra brain dance lol. I don't imagine they're going to make rubrix cube 9000 but it might be nice to see some or a job bring some deeper choices for those healers who feel healing is simply pressing a single oGCD and two damage spells and still also allow place for a more straight forward healer for those who liked that (obviously certain content and jobs already supports this more or less, depending on what you're doing).
Last edited by Shougun; 07-15-2020 at 03:54 AM.


Oh I'm not defending it. I said DPSing as a healer is a great thing and I stand by that, but I'll be the first person to ridicule SE's healer design this expansion. I fell in love with SCH because it felt so akin to a DPS and was no less a healer because of it.Helping out in the DPS department is not bad as such but it should not be like it is right now.
Spamming one button 75% of the fight is just broken game design.
They removed a lot of DPS related actions with the excuse "we want you to focus more on healing!".
Yet what happened is that I DPS just as much as before, except that I just massage one or two buttons.
I can't fathom why people would defend this monotony.
SE needs to make up their mind.
Either give us interesting DPS options if you want us to be "green DPS with benefits" or make us into actual healers.
I'm tired of the mindless glare/holy spam.
I also advocate for the addition of more to do on the DPS side, 100%, but I hate the idea people toss around of "weeeeeeellllll, you're a HEALER, why do you need DPS?!?! YOU SHOULD BE HEALING!!!!! DPS IS ONLY A BONUS" or wherever nonsense they want to spew out.
Last edited by Billythepancake; 07-15-2020 at 03:37 AM.


I don't think combos would work very well for a healer.
Multiple DoTs to manage, self buffs that can be used for both damage and healing, giving the player a choice of "do I want to boost my DPS or do I need the CD later on?" ect. would work better and be more flexible than rigid "press 1-2-3". Leave these to the melees.
Naturally, content needs to be mean enough to warrant such a decision making process. If everything hits like wet noodles with self esteem issues, all resources will just flow right back into DPS.
A combination of more healing intense content (especially non raid content) and more interesting DPS options would be best.
I like the weaving of both. It was a lot of fun in Heavensward and Stormblood, despite the sever loving to be wonky in terms of applying cleric stance.
I like to have to make decisions, have trade offs, have close calls because I miscalculated and even, yes, have the opportunity of s/o dying because of it.
Right now, content is so braindead as a healer, that I prefer to tank. ._.
Last edited by Granyala; 07-15-2020 at 03:41 AM.


On that we can agree. I by no means want to spend 100% of my time DPSing, I am a healer after all, but I also don't want to be the kawaiii anime waifu that "UwU sewmpaii, I'll kiss away every booboo, don't worry, the pain won't be there for long UwU" would healing more be bad? I want to do both and I want both halves of the kit to be fulfilling to use.
I like the weaving of both. It was a lot of fun in Heavensward and Stormblood, despite the sever loving to be wonky in terms of applying cleric stance.
I like to have to make decisions, have trade offs, have close calls because I miscalculated and even, yes, have the opportunity of s/o dying because of it.
Right now, content is so braindead as a healer, that I prefer to tank. ._.


erm...
Honestly, I always imagined the forced, very rapid regrowth of flesh being a rather painful process. Ifalna may look "kawaii" her ruthless application of magic is not. Her goal is to save you life. She does not care whether she hurts you in the process.

I'm hoping for something unusual such as a utility healer like Animist, or prevents damage in a different way such as Juggler, or ground targeted delayed effects like Oracle. Will settle for Chemist though.
"Wherever you go, there you are." ~ Buckaroo Bonzai



Honestly, I don't see room for another healer in the game. Square Enix hasn't had a lot of success with our current three healers. A fourth one would make it even more difficult to please players.
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