
That’s not how the 14 version of Geomancer works though. That would be quite the stretch from what we have already been shown in game or lore book. This isn’t a FFTA Geomancer it’s more in line with the Feng Shui Warrior aspects, which is the actual name of the class.
And just because whm lost them at higher levels, doesn’t mean anything. Having one class having used Aero/Stone/Arguably Water for years just to have another healer come in and use Qi/Malediction of Water/Aero/Stone would be odd.
Chemist doesn't necessarily need to be implemented as a potion based job. It could just as easily be added as a rifle using job that shoots healing shells/bullets at allies and explosive/poison based shells/bullets at enemies. We already have a gun based job, of course, but that means little when there's multiple sword based jobs. I'd love for Chemist to originate from Garlemald, personally.
The Flintlock from FFTA2 used cannons, and their skills were geared towards healing and support. The Cannoneer from the same game was more offensive but had the skills potion shell and ether shell. They could base the chemist off these while adding damaging skills like poison shell and the like.Chemist doesn't necessarily need to be implemented as a potion based job. It could just as easily be added as a rifle using job that shoots healing shells/bullets at allies and explosive/poison based shells/bullets at enemies. We already have a gun based job, of course, but that means little when there's multiple sword based jobs. I'd love for Chemist to originate from Garlemald, personally.

This is why I think the leader of the Bozjan Resistance being a Garlean Medic is such a large hint at the healer to come. We have never had access to one, let alone one who was so successful at it, but now hates the GarleansChemist doesn't necessarily need to be implemented as a potion based job. It could just as easily be added as a rifle using job that shoots healing shells/bullets at allies and explosive/poison based shells/bullets at enemies. We already have a gun based job, of course, but that means little when there's multiple sword based jobs. I'd love for Chemist to originate from Garlemald, personally.





I also think that would be where Medic is potentially going to be, Garlean's chemist called something different so people aren't dodgily looking at Alchemist lol. Alchemist / chemist issue being avoided while also granting SE a bit more freedom, yet still heavily lean on the chemist concept with physical non-magical based restorative themes and concepts. Can also be a fun way to introduce gadgets, like Machinist has. Calling down healing airstrikes haha. If Medic gets a pet, which I'm not saying it needs, it would, imo, be hilarious and cute to get their own personal roomba haha (maybe petting it makes it do a circle and beep hehe). Their little roomba being a platform they can slap support onto, making it more unique than the other pets- such that medic builds onto / augments it, like making their roomba activate a shielding dome like some mechanics in FFXIV fights have (some dungeons/primals), etc.Chemist doesn't necessarily need to be implemented as a potion based job. It could just as easily be added as a rifle using job that shoots healing shells/bullets at allies and explosive/poison based shells/bullets at enemies. We already have a gun based job, of course, but that means little when there's multiple sword based jobs. I'd love for Chemist to originate from Garlemald, personally.
Maybe hilariously could have the roomba expand and the Medic jumps onto it and it becomes a in combat mount with a big turret attachment that they can fire off shells that impale the ground and then radiate healing and buff zones while also being able to manufacture and fire off their other abilities through the roomba, meaning casting times are not on yourself and while they still exist on your roomba they could be launching out volleys of healing (or damage) rather than just one ability at a time like the roomba can process two commands at a time (super mobile mode for medic, like the caster mages get lightspeed and similar abilities). Although I'm just having goofy fun over here XD.
Also agree a job from the Garleans would be neat, a nice way to humanize them further- a job that heals from the 'enemy'. Which isn't to say we don't have enemies or that everything done is now forgiven but I like enemies to have reasons and be allowed to have reasons beyond "I am bad man", all that black rose and like activity is still a huge problem- just that fighting the people and fighting the government are not required to be the same thing at all times (something FFXIV already does really, minus Zenos lol).
Last edited by Shougun; 07-14-2020 at 04:23 AM.

Chemist using a gun is pretty unlikely. Whatever it uses is going to use melee weapons (like the others). They aren’t going to give you a weapon that breaks the balance of auto attack, and a weapon that looks like a gun but can’t fire would be extremely misleading, which would upset people.
As far as using elements go there either isn’t a healer that does (if we mean attacks) or all of them do because of aether colors, so that’s kind of a moot discussion. It’s also entirely possible Healers will get expanded offensive options again.
For Green Mage not sure they would go that road. While Summoner certainly has issues (books not being one of them though) it’s still not completely dissimilar. I suppose they could combine a druid vibe with status effects though. Green Mage being pretty simple in concept they could do a lot with it. That said I would think more of Oracle/Mystic if I was thinking of Green Mage variants, as it’s basically that job but with aesthetic quirks.



Nah, should be geomancer. The lore for Geomancer is already heavily in the game.
However they could do chemist and have its mixtures kind of like the mudra system. But I would put a prereq of needing to lvl alchemist to at least lvl 15.




Unless they take pretty significant liberties, Geomancer will make for a relatively boring healer, I feel. It's just too similar to what we already have. One of the main reasons I'd love to see Chemist is because it'd be the first healer not using magic for its abilities. While the overall gameplay won't differ too greatly, it still allows for some rather unique aesthetic.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."

Reducing Geomancer to a single nuke, a dot and an aoe would be such a disservice to the class. Where the amount of things they could do with a chemist/medic theme would be fantastic.Unless they take pretty significant liberties, Geomancer will make for a relatively boring healer, I feel. It's just too similar to what we already have. One of the main reasons I'd love to see Chemist is because it'd be the first healer not using magic for its abilities. While the overall gameplay won't differ too greatly, it still allows for some rather unique aesthetic.
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. Which isn't to say we don't have enemies or that everything done is now forgiven but I like enemies to have reasons and be allowed to have reasons beyond "I am bad man", all that black rose and like activity is still a huge problem- just that fighting the people and fighting the government are not required to be the same thing at all times (something FFXIV already does really, minus Zenos lol).



