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  1. #1
    Player
    Belgianbeer's Avatar
    Join Date
    Apr 2018
    Posts
    46
    Character
    Lilith Diabolus
    World
    Twintania
    Main Class
    Scholar Lv 61

    Out of combat job actions for fun

    We all know and love (or hate) the bards that give some distinctive flavour to the endgame at Limsa, but there are a lot of opportunities for the other jobs as well which would be fun to explore. Of course these would vary in complexity and content because some jobs are more obvious contenders for out of combat actions. Feel free to expand or diversify with your own ideas.

    Astro (See Morningstar1337's post): Tarot reading. Personally I'd like to see a system where you can add a customised message to your cards and different combinations of cards. If you trigger the ability another player can chose to select 2 or 3 cards in front of you and thus activating the customised fortune which you thought up (maybe make it appear like a little message box above your head to avoid chat spam)

    Dancer: Uhm... dancing.
    It would be fun if Dancers had a menu where they could browse all the animations available to the dancer and make a chain of animations to the best of their ability. You know, a little custom performance

    Mechanist: Fireworks
    Just something where you select the explosive and fiery effects of the mechanist's tool kit as you see fit and drop an item which then displays those effects without you actually performing the animations. Of course you are stuck for the duration since there is a lot of potential here for being annoying.

    Dragoon: Sink it.
    A little game for two dragoons. Each of them can pop the job action on each other and then each get a little square assigned on which they have to select 3 tiny spots. Then they have to use their jump on the opponents square to find (and sink) the 3 locations the opponent has chosen.

    Ninja: Puppetmaster.
    Let the Ninja use his Mudras to summon assigned minions (among those he owns) on his head for a short time.

    Monk: Martial arts.
    See dancer but more focused on showing some fighting moves. Preferably without all the hit and light effects they usually have.

    Whitemage: He loves me, he loves me not.
    Let a white mage offer a flower with a randomised amount of petals to people. They can then chose to pluck the petals and hope for the best.

    Paladin: Pray battle
    Paladins who chose different gods can do a 'pray of' where randomly is chosen which one is the stronger god (I dont know this sounded better in my head by there is no harm in putting it here anyway for you to scrutinise).

    Marauder: Lemon juice marathon.
    Marauders can drink a few kegs of lemon juice and after a random amount they pass out. Let marauders do a drinking game about who can drink the most lemon juice.

    Dark Knight : Edge Pose.
    He goes into an edgy pose and people can click on him for random edgy text lines. I'm kidding btw.

    Add your ideas and let me know if I should add references to other threads since I'm sure this topic has already seen tons of input by the community.
    (6)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Belgianbeer View Post
    Dancer: Uhm... dancing.
    It would be fun if Dancers had a menu where they could browse all the animations available to the dancer and make a chain of animations to the best of their ability. You know, a little custom performance
    I agree, this would be cool.
    And it would pair really well with BRDs performance.
    But I question wether they'll ever actually add this because it would devalue the dancing emotes.
    (1)

  3. #3
    Player
    Belgianbeer's Avatar
    Join Date
    Apr 2018
    Posts
    46
    Character
    Lilith Diabolus
    World
    Twintania
    Main Class
    Scholar Lv 61
    I hope that this wouldn't be a deterrent since the custom dance would be dancer-only and I also suspect it to be a lot of work to find the right animations that fluently follow up on each other. I think the dancing emotes would also be of better quality.

    It would be tons of fun to find a few people willing to adjust custom songs and custom dances to be just perfect for each other. In my head this always was the true purpose of dancer anyways.
    (0)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I mean, why would I buy a dance from the migration if SQEX put time and money into letting Dancers make their own dances?
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Just wanted say for dragoon I still would love to see them able to jump about like a hulk jump / what you see in single player FF games. So a unique mount could be a nice, perhaps it's an ability that can be used in the open world only, has a short cool down, can be used in combat, and grants you hyper jump, once you unlock aether currents it'll be higher, if you land on an unpathable area you'll land on your spear like some monks or Sun Wukong might (from there you can jump to another location, teleport, or switch to flying mount).


    Can add some special dragoon explicit jumping puzzles, just for giggles. On that note in general I hope they might see GW2 jumping system a bit more, like check points.
    (0)
    Last edited by Shougun; 07-13-2020 at 02:43 AM.

  6. #6
    Player
    LumiBlue's Avatar
    Join Date
    Jul 2020
    Location
    Ul'dah
    Posts
    3
    Character
    Lumi Blue
    World
    Behemoth
    Main Class
    Blue Mage Lv 50
    Monk meditating lotus-style with chi glowing around them would be better than a kata at the market board, imo.

    Arcanists/Summoners can pet or play with their carbunckles.

    Scholars can read their books with their fairy resting on their shoulder.

    Dragoon can do.... jumping jacks, i guess?
    (0)

  7. #7
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Honestly xiv has a hard time conveying class fantasy outside of job quests (rip), doing your rotation in battle (usually instanced) content, and like mentioned bardic performances (though I wish they were a bit more numerically useful, like say, massively increased rest exp generation when listening to a performance).
    I really think this game could take some notes from games like WoW where:
    - a mage could open a portal to a major city (in a game where aetherites don't exist) for people, give them slow fall (in a game where falling CAN kill you out of combat) to make a risky jump less risky, or create a stack of food items to speed up healing out of combat
    - Death knights and shaman can give people a buff to walk on water (in a game where swimspeed is VERY slow)
    - a priest could give you levitate for both slow fall and water walking.
    - rogues can pick pocket mobs, and lock pick found lockboxes
    - hunters have that whole pet taming thing
    - Warlocks can generate a temporary healing consumable and can create convenient portals from point a to point b
    - Druids have multiple travel forms for ground, sky, and sea. (they can even be a mount for their party!)

    There's probably a bunch more, but they have a lot of tools that make it feel like your character is using a specialized set of tools to interact with the game's world.

    I could see something like

    PLD: Purifying Aura - Bless the target with holy light turning them into a weapon against voidsent. Boosts defenses and damage against voidsent enemies and gives the target protection from voidsent spells such as petrify, death, slow (basically any enfeeblement a voidsent will cast at you)

    WAR: Bloodlusting beast - Charge foreward at mount speed. foreward motion cannot be stopped unless the skill is toggled off, player enters combat, or player collides with obstical. AoE occurs when stopped, potency ramping up with duration of the charge. (can't be used in an instance)

    DRK: Guardian Wraith - Places a mark on a target, if target is about to die (~1% hp)Esteem is summoned and provokes all enemies engaged with the player, on top of that all the threat the player had is also transfered from them to esteem. As Esteem snaps hate the player gets a ~5 second invulnerablility buff and has down for the count applied to them for ~1 second. Esteem does zero damage, and only pulses threat on the enemies. Esteem will disappear if a player engages with the enemies (if it was the player who triggered esteem the aggroed monsters will reengage as if esteem hadn't fought them. If it was another player, the monsters reset), or if the player de-aggros the monsters (resetting them). The buff is dispelled upon the use of Esteem, or entering an instanced area. This skill of course cannot be used within an instance.

    GNB: Gunhildr's Revenge - Boosts damage and defence against garlean enemies and garlean constructs. Hits have a chance to stun or slow garlean constructs. (has no effect in an instance)


    WHM: Elemental sight - Allows you to see Eureka elementals around the open world. Each element gives you a resistance buff of that element, and a small stacking exp buff & stacking out of combat regen buff.

    SCH: Fey step - Sets up entry portal on first cast, and exit portal on second cast. Can set up 4 (two separate a->b conduits) short range portals that can be used by anyone for a set amount of time, max distance should be around the size of a monster spawning area in the open world, and limitless in cities)

    AST: Farsee - set up a table to tell the fortune of others. (Randomly selects a 1 hr buff for players that interact. Plyers have a 30 minute cooldown before they can get their fortune told again)
    - Bole - Boost to gathering exp (if omni gatherer, small boost to HQ gathering)
    - Balance - Boost to fate participation generation
    - Arrow - Boost to out of combat run speed
    - Spear - Boost to monster material drop rate & quality
    - Ewer - Boost to out of combat HP and MP regen when sitting
    - Spire - Boost to Crafter exp gain (if omni crafter, small boost to, i don't know, proc chance?)
    (Basically if you're sitting around going "idk what to do" get an ast to tell u :>)


    MNK: (God I really just want it to be Spar: challange a fellow mnk to combat and this opens up, you both get longer GL timers and no positionals in the open world at the end, winner gets a longer buff, but these servers wouldn't allow it DX) So instead...
    MNK: Meditation circle - Sit on the ground and start meditating on martial strategies, adventerers can join in by right clicking you, players meditating gain a buff that eliminates positional requirements in the open world, the more people in the circle, the longer the buff lasts (up to 2 hours). Buff is dispelled when zoning into an instance. (cannot be used in instanced content)

    Dragoon: Dragonet scout - call upon a dragonet to scout ahead for you. Gain control over the dragonet for a limited distance, and the ability to see through its eyes. Have the dragonet call for the dragoon to instantly jump to the dragonets location. Effect is broken if the dragoon enters combat while controlling the dragonet.

    NIN: Pick pocket! (of course!) - pluck an item from your target, can only be used in stealth on targets not in combat. Items can range from potions, to items on that target's drop table, a small amount of currency (gil, wolfmarks, beastmen currencies, depending on the target), an item the target currently has equipped (if the target is humanoid. Doesn't disarm/disrobe them, unless...?), to pickpocket exclusive minions and mounts! (Untradeable at first, but can be taken to a npc to make them tradeable)
    NIN: (Two knives, two skills!) Disguise - Take the appearance of a target and render all related enemies passive to you. Effect is dispelled upon entering combat. Cannot take the appearance of higher difficulty enemies. Spoken targets only. (friendly npcs are fair game)

    Samurai: Tranquil kata - Perform a step-based kata to release your agressive aura (greatly increasing your agro range during the kata). Once completed the agro detection radius is greatly reduced for you and any viewers (like mnk, right click to view, etc etc). The first hit on an enemy guarentees a direct crit. Buff persists 30 minutes and direct crit effect refreshes once combat ends. Kata cannot be executed in combat and is canceled if combat starts. Buff is lost upon entering an instance. (Basically don't use this in an instance or you will die immediately for nothing)


    BRD: Performance! (duh!) - Same as it is now, but by right clicking and selecting "listen" you can greatly increase your rested exp generation (say, 3 minutes of listening = 10% of a level in rest exp in a rest area, 5% in a non-rest area.)

    DNC: Energising performance - Perform a step-based dance for viewers (blah blah blah right click etc) granting an out of combat run speed buff for a duration (more steps, longer the buff, up to 30 minutes). If chocobo companions are present, grant the chocobo an attack speed buff, and a mount speed buff for the same duration.

    MCH: Pawn Auto-refresher - Summons a stationary merchant-bot that sells general goods as well as food and other consumables (level tiers depending on the zone they're in), all at a higher than average vendor sale price (convenience tax). Where does the gil go? Where do the goods come from? Who knows! Robot magic!


    BLM: Ley-tap - cracks open a small ley line and generates a font of mana that users can interact with to acquire 3 crystals that will fully restore their mana on consumption. (Crystals disapate when character logs out) (probably wanna not have them consumable in combat 'cause HOO BOY that could break things)

    SMN: Summon VII - summons party to caster. 8 second cast time out of combat, can't be swiftcast, brings up a dialogue box of party asking of they want to be teleported, if yes they are spawned around the caster, party members outside of map can be teleported.

    RDM: Dualist's agility - a long-range targetted leap that can utilize verticality (ezmode a jumping puzzle) Has a moderately long cooldown.


    These are my favorite types of spells and skills to have in games since it adds so much personality to the classes and interaction with the world, on top of being bananas bonkers easy to balance since they don't interact with more rigid content adn rewards. This game really does need a lot more horizontal progression with our characters 'cause as a smn I can tell you that these classes can't really take "make number go biggerer" progression each expansion.
    (4)
    Last edited by Roda; 07-13-2020 at 04:28 AM.

  8. #8
    Player
    Belgianbeer's Avatar
    Join Date
    Apr 2018
    Posts
    46
    Character
    Lilith Diabolus
    World
    Twintania
    Main Class
    Scholar Lv 61
    Damn this is gold.
    I only envisioned these special job actions to kind of flavour up and encourage social interactions. You know something you can entertain other people with. But you added gameplay effects and convenient bonuses too which also is a nice approach if done correctly.

    Right now though I'd be more than happy with something funny but inherently useless so you or others don't miss out on anything if you don't feel like engaging in these special job actions.
    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    So true Roda, at least also my imo, WoW does a good job, or at least better attempt at, representing the fantasy of what you are- beyond your good job/class examples there is also race fantasy being represented. I really, really, liked that aspect of WoW. To not derail the thread definitely should avoid talking about race fantasy lol, but I would love for SE to do a bunch of content just based on the fantasy of each job (as is basically the theme of this thread). Like why do dragoons take fall damage at all? Things that make you further believe and feel you are what you are, that breath through the whole job's existence.



    Can be combat related, but doesn't have to be, but if they can, super awesome. Or at minimum look hard at the concept if they are working on another mmo.
    (2)
    Last edited by Shougun; 07-13-2020 at 04:33 AM.

  10. #10
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shougun View Post
    So true Roda, at least also my imo, WoW does a good job, or at least better attempt at, representing the fantasy of what you are- beyond your good job/class examples there is also race fantasy being represented. I really, really, liked that aspect of WoW. To not derail the thread definitely should avoid talking about race fantasy lol, but I would love for SE to do a bunch of content just based on the fantasy of each job (as is basically the theme of this thread). Like why do dragoons take fall damage at all? Things that make you further believe and feel you are what you are, that breathe through the whole job's existence.



    Can be combat related, but doesn't have to be, but if they can, super awesome. Or at minimum look hard at the concept if they are working on another mmo.
    God, don't get me started on racial fantasy. Been waiting since ARR for some in-game moonkeeper lore representation, and the best we've got is the heretic-tribe coeurl claws which is basically just a bunch of grey seekers.
    Finally go to alternate universe gridania to see some wood tribes and SE has gone and replaced us with bunny girls. (even though our lore was supposed to be XIV's version of them)
    I know duskwights are similarly struggling.

    Though I don't really want wow-style racials in the game. I don't think this game's universe can handle the comic-book cartoony abilities those characters get just for being born.*



    Back to the classes, I fear that bluemage's implementation might be SE's pained attempt at doing this kind of job fantasy.
    Unique interactions with the game world and content only accessable to them, at the cost of fluid rotation that feels even remotely decent to play and access to play the whole dang game as it was designed to be played.
    (1)

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