I think he’s saying that the healer role in of itself is rewarding to play by keeping everyone alive? Again, I’m not defending the guy, but he does have a point:
Whether you are at the best of the best or just at average skill level, the goal is always to clear the encounter. If tossing out a few extra Healing GCDs could potentially save a run and help clear it, then it’s not wasted GCDs. I don’t completely agree with the guy, but this point is something people oft forget as a Healer.
The cost of using a Healing Aetherflow over Energy Drain is pretty big for DPS. If they could somehow bring a solution that lowers that opportunity cost (like how Misery is a 75% potency refund), it’d go a long way to making Sch feel a lot more interesting to play and optimise.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.