The missing character customization options.




The missing character customization options.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time




-New Dynamic Dungeon Designs with Challenging Boss Fights.
-A needed improvement/Overhaul of PvP.
-DoomTrain and a QTE to Suplex it.
Why do you people want to have male Viera / female Hrothgar when the developers botchered these two races so hard? We still have almost zero headgear and hairstyles.



I dunno. Upgrades to the character creator?
More story dungeons
PS5 Version
Body hair slider.




A new healer job and a full rework of all the healer and tank jobs to bring back diversity and job identity.
Upgradeable apartments to fix the housing problem.
The replacement of Lords of Verminion with a Pokemon-style game.
I would like that Verminion revamp. Lord of Verminion could've been a great hit if they would just let us use one minion at a time like in pokemon. It's not like pokemon invented that kind of fighting anyway.
I also have to agree with bringing job identity back to the tanks and healers, they've lost so much of their uniqueness over time. All the tank shields specially are used the same way, for the most part, with the same timers and cooldown timers. Which I guess helps to design ultimate content but it makes the rest of the game stale. It's a bad trend for the game considering most of the playerbase doesn't even do ultimate fights or savage for that matter. I'd rather a slightly unbalance within the roles than all the jobs in that role playing almost the same way.
i want to see them talk about monk and why they ended up whit the job as how it is, to explain the player base why they decided to make that job work the way it is currently and talk about what they want to do whit the job in depth instead of saying "we will use player feedback" as a excuse to their decisions on the next iteration of the job next expansion
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