
It takes longer than 10 minutes to get from Uldah to turning leaf. And limiting yourself to playing only with your friends isn't what I would call a solution.I tell the people I am doing a "Unexpected moogle!" to wait the 10 minutes it takes me to get to turning leaf, if they are really in a rush I tell them they can find someone else.
Then again this is why I only do events with my friends, I know well ahead of time where I need to be and when. Amazingly enough if they have to wait for a few minutes they do something MAGICAL! they don't care and wait for 2 minutes.
Until 2.0, I wouldn't touch anima. Higher regeneration wouldn't be a bad thing in my eyes, though, as the current game world is such a bore to traverse, that I honestly use anima whenever possible simply so I don't have to trudge through it anymore
Saying that, come 2.0, and hopefully a more defined and interesting world map with more travel options, I believe anima should be nixed completely. Keep the crystals, but greatly limit the amount, and put them in very key locations, such as important leveling zones or some such. Instead of using anima to teleport, make a quest line that involves getting a crystal pass from your grand company, and finding/marking those crystals on your map, and paying a fee to teleport from town to one of the crystals
Well, that's what I would like, anyway
So riddle me this sir.
How did you get a "Random moogle" in Ul'dah? A linkshell member perhaps because I doubt you turned up in Ul'dah and seen someone shouting for it. I shall amend my time statement as well I say it would take perhaps 15 minutes to get to Turning leaf (or at least the aetherite so you can spend a whole *GASP* one anima.
There are plenty of ways to save anima and cut some time off as well, run to the grid zone line and then port (5 min) Airship then port (5 min) (8~ish if you choco from grid)
OH THE HUMANITY!
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