Its just about poor design really, as in poor maps and poor quests.


By maps I mean that they are way too large for what is in them. Half of it is useless empty boring space that gives the appearance of a large world. The fat needs to be trimmed off, or it needs to stop becoming useless space. I think I read something about condensed maps for 2.0, but either way I don't care. I just want the maps to change; either make them more alive or shrink them a great deal. You essentially travel long distances for no apparent reason.


By quests, I mean that they tend to send you as far out of your way as possible just to simply talk to someone, see a cutscene, then go back. That is a profound waste of time. Either make the long trip more worthwhile, or put quest objectives in more reasonable locations. The grand company quests are the worst offenders, and the job af quests are right up there too. Its just absurd lol.


If they fix those two things above then anima would hardly be necessary, and it wouldn't even be a problem. As was said before, we just have to see if 2.0 fixes these issues.