I do believe a daily challenge queue is coming for Rival Wings. They probably want to wait until they open up Astragalos again.
(But only having one map available didn't stop Frontline so ¯\_(ツ)_/¯)

I do believe a daily challenge queue is coming for Rival Wings. They probably want to wait until they open up Astragalos again.
(But only having one map available didn't stop Frontline so ¯\_(ツ)_/¯)
Yall arguing over whether or not it needs to be a ranked queue detracts from the fact that PVP is dead right now except for Frontlines. I don’t care what queue it is, as long as it attracts players to play the mode. It can be as little as a daily XP reward for all three PVP modes.


There are few flaws with your suggestion:Yall arguing over whether or not it needs to be a ranked queue detracts from the fact that PVP is dead right now except for Frontlines. I don’t care what queue it is, as long as it attracts players to play the mode. It can be as little as a daily XP reward for all three PVP modes.
1. Low attendance to Rival Wing is entirely NA/EU issue. It seems the community is unable to adopt to large scale PvP with strategic elements.
2. Exp incentive is not enough to keep both modes active on NA/EU. (Both mode is already offering exp incentive where you can lvl a job while playing it)
3. You can not to have both Feast on Daily Challenge and Rank Matching system active at same time. It only creates chaos and attract a crowd that no body wants. This Daily Challenge will not help Feast but rather further poison it.
4. Never ever trying to use rewards to attract PvE players; it never ends well.
5. Devs are not dumb, there is reason Feast is not on the Daily Challenge and pretty much there is no reason for Rival Wing to be on it either
1. nah low attendance to rival wings is because of the devs not putting it up for daily challenge. msq dungeons would have low attendance issues if it didn't have a roulette.There are few flaws with your suggestion:
1. Low attendance to Rival Wing is entirely NA/EU issue. It seems the community is unable to adopt to large scale PvP with strategic elements.
2. Exp incentive is not enough to keep both modes active on NA/EU. (Both mode is already offering exp incentive where you can lvl a job while playing it)
3. You can not to have both Feast on Daily Challenge and Rank Matching system active at same time. It only creates chaos and attract a crowd that no body wants. This Daily Challenge will not help Feast but rather further poison it.
4. Never ever trying to use rewards to attract PvE players; it never ends well.
5. Devs are not dumb, there is reason Feast is not on the Daily Challenge and pretty much there is no reason for Rival Wing to be on it either
2. msq dungeons would have 0 ppl attending it. who would want to sit through all those cutscenes and get nothing?
3. training shouldn't be on the daily challenge though with the ability to have diamonds queue with hyphen ranks unless they change that.
4. you mean like frontline? seems fine to me. nice and active. imagine it having no daily challenge reward = RIP PvP
5. the reason is obvious. to actually have them active and be able to play a different pvp mode instead of fl 24/7. or for fun.
Last edited by Zaktsu; 07-15-2020 at 06:21 AM.


1. It has nothing to do with that. Before they put in restriction on one mode available per day, the popularity is always Shattered > Secure > Seal Rock and Rival Wing is none. It has nothing to do with Challenge. I refers these to the pvpers who still continue to queue after daily challenge. Rival Wings is simply too strategic demanding and low attendance is NA/EU only issue. (CH and JP are active; Korea is unknown )1. nah low attendance to rival wings is because of the devs not putting it up for daily challenge. msq dungeons would have low attendance issues if it didn't have a roulette.
2. msq dungeons would have 0 ppl attending it. who would want to sit through all those cutscenes and get nothing?
3. training shouldn't be on the daily challenge though with the ability to have diamonds queue with hyphen ranks unless they change that.
4. you mean like frontline? seems fine to me. nice and active. imagine it having no daily challenge reward = RIP PvP
5. the reason is obvious. to actually have them active and be able to play a different pvp mode instead of fl 24/7. or for fun.
2. I have no idea what you are trying to say. Clearly both modes are already offering exp incentives but they are not helping at all so my statement remains true.
3. You need to do research on FF14 Rank matching system do first, apparently. Dally Challenge is polar opposite of this Rank Matching system
4. No, I mean Feast, you do not put reward such as Daily Challenge to bait PvE to a ranking match, it is not helping
5. To your limited perspective, but not to Devs who has more data than you, but of course, you are free and welcome to believes so
1. Getting a huge chunk of exp for doing msq dungeons motivates players to actually go through the torture of the cutscenes and so would rival wings minus the torture.1. It has nothing to do with that. Before they put in restriction on one mode available per day, the popularity is always Shattered > Secure > Seal Rock and Rival Wing is none. It has nothing to do with Challenge. I refers these to the pvpers who still continue to queue after daily challenge. Rival Wings is simply too strategic demanding and low attendance is NA/EU only issue. (CH and JP are active; Korea is unknown )
2. I have no idea what you are trying to say. Clearly both modes are already offering exp incentives but they are not helping at all so my statement remains true.
3. You need to do research on FF14 Rank matching system do first, apparently. Dally Challenge is polar opposite of this Rank Matching system
4. No, I mean Feast, you do not put reward such as Daily Challenge to bait PvE to a ranking match, it is not helping
5. To your limited perspective, but not to Devs who has more data than you, but of course, you are free and welcome to believes so
2. the exp reward for doing a roulette/challenge.
3. Daily challenge just gives exp/tomes. it ain't no polar opposite of anything.
4. you said "Never ever trying to use rewards to attract PvE players; it never ends well." well it ended well for frontlines. helped it alot.
5. data for what? giving a rival wings daily challenge simply gives more exp and active players to it. no need for data. the only downside = more exp and active players.
I don't understand your opposition to adding a daily challenge queue for Rival Wings and The Feast (Training). It seems pretty simple to me. Facts: Right now PVP scene is dead outside of Frontlines, which is gratingly braindead. Why is Frontlines populated? Because it has a daily challenge and people are incentivized to queue for it for the EXP. If you are against having a incentive for people to queue for these PVP modes because you think "PVE" casuals will join it, you are toxic. Nobody wants Ranked The Feast in a daily challenge queue.There are few flaws with your suggestion:
1. Low attendance to Rival Wing is entirely NA/EU issue. It seems the community is unable to adopt to large scale PvP with strategic elements.
2. Exp incentive is not enough to keep both modes active on NA/EU. (Both mode is already offering exp incentive where you can lvl a job while playing it)
3. You can not to have both Feast on Daily Challenge and Rank Matching system active at same time. It only creates chaos and attract a crowd that no body wants. This Daily Challenge will not help Feast but rather further poison it.
4. Never ever trying to use rewards to attract PvE players; it never ends well.
5. Devs are not dumb, there is reason Feast is not on the Daily Challenge and pretty much there is no reason for Rival Wing to be on it either
1a. "Is entirely a NA/EU issue"
... okay so a huge portion of the player base?
1b. "The community is unable to [adapt] to large scale PVP with strategic elements."
What even is your point here? No. People aren't queuing for it because they have zero incentive to.
2a. "EXP incentive is not enough"
YES it is. That's the ONLY reason Frontlines queues exist right now in a healthy way.
2b. "(Both mode is already offering exp incentive where you can lvl a job while playing it)"
.....??!?!?!?! WHAT? No, no modes other than Frontlines offer a Daily Challenge XP bonus for queuing. This is false.
3. "You can not to have both Feast on Daily Challenge and Rank Matching"
YES YOU CAN. The Feast (Ranked) and the Feast (Training) ALREADY coexist. All I'm saying is add a Daily Challenge for The Feast (Training) queue. Nobody is saying create an entirely new queue, people who would queue for the Daily challenge would be funneled into the queue for The Feast (Training). It would also incentivize people to play The Feast in general and introduce new people the PVP format. Get out of here with that toxic "More people queuing for the Feast would poison it" BS.
4. "Never ever trying to use rewards to attract PvE players"
??????? What even is your point here? Frontlines has an EXP incentive for people to join. What would the downside be? More players playing PVP?
5. "there is reason Feast is not on the Daily Challenge and pretty much there is no reason for Rival Wing to be on it either"
You're intentionally blind and ignoring my objective. Rival Wings and The Feast DO NOT EXIST on my data center. If a Daily Challenge were added for these two modes, people would play the modes, as is evident from Frontlines. People play Frontlines because it has a Daily Challenge.
Honestly reading, and rereading your posts is making me angry, as you're either intentionally obtuse, or you fundamentally don't understand what this thread is about.
Last edited by Kezzic; 07-23-2020 at 12:56 PM.



Also just a lot of people not really thinking Rival Wings is fun. Even when the event is up and so many people had exposure to it, attendance dropped pretty fast while FL numbers were always good during the event and has only steadily improved over the summer. I get some people like it, but even for myself as part of FFXIV's PvP community I don't think it's that amazing even when the match is more ideal in terms of skill/strategy. Hidden Gorge has a lot of room for improvement IMO and I don't think a bigger carrot on the stick is going to be enough to get activity like FL.
attendance dropped fast because ppl got all the rewards they wanted already. in the first week, ppl were queuing all night non stop 4-5 am in the morning unlike frontlines. however daily challenges reward, EXP, is forever. ppl will want exp forever.Also just a lot of people not really thinking Rival Wings is fun. Even when the event is up and so many people had exposure to it, attendance dropped pretty fast while FL numbers were always good during the event and has only steadily improved over the summer. I get some people like it, but even for myself as part of FFXIV's PvP community I don't think it's that amazing even when the match is more ideal in terms of skill/strategy. Hidden Gorge has a lot of room for improvement IMO and I don't think a bigger carrot on the stick is going to be enough to get activity like FL.



Yeah, for sure, I can definitely see that.
However, there are a lot of people who are able to saturate a mode with repeated playthrough several times a day... Beyond the scope of the daily bonus. A lot of FL monsters at least on Aether and Primal playing game after game after game, often on jobs that don't have need for Wolf Marks and XP. RW honestly doesn't feel like it has as much an audience of this kind of NA, of as many people enthusiastic to enjoy the mode, with people with all the mounts and stuff playing it just because they love it. Revival Wings has to throw everything at it to just get the machine going outside of the event.
Like sure if you give RW a reward that is MSQ Roulette tier you can get more enthusiasm but if it was comparable to FL I doubt it would see as much retention on NA even though it requires fewer numbers to get a game going. Maybe if the FL challenge threw people into there if the numbers are too low for it.
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