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  1. #1
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80

    We need Runeknight

    so hear me out we honestly do really need runeknight and I'm saying this as someone who doesn't want another sword job...

    The reason:
    We need a elemental user ( a real user of elements) with en and spike and bar abilities... along with the ability to seal targets ( for interprets or something)

    another reason why is our enchantment and enfeebling job options are honestly pathetically low

    how it could work
    bar abilitys could boost a person defense or powers

    for example barwater-boost in envade or regen short bit
    whilee enfire boost attack

    so basicly all ens would be boost to attack based things
    and all bars is defensive

    then its attacks could go
    Wind sword- Fire sword- earth sword

    with dot Venom sword
    (3)
    Last edited by LolitaBansheeMeru; 07-09-2020 at 03:45 AM.

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LolitaBansheeMeru View Post
    along with the ability to seal targets ( for interprets or something)

    another reason why is our enchantment and enfeebling job options are honestly pathetically low
    How would sealing targets work in 14?
    For enfeebling I assume you want something more than a token addle/reprisal/whatever, but would that really be useful?



    QUOTE=LolitaBansheeMeru;5378281]bar abilitys could boost a person defense or powers

    for example barwater-boost in envade or regen short bit
    whilee enfire boost attack

    so basicly all ens would be boost to attack based things
    and all bars is defensive

    then its attacks could go
    Wind sword- Fire sword- earth sword

    with dot Venom sword[/QUOTE]

    So, it boosts a person's defensive powers, and has regen? You're proposing Rune Fencer as a tank then?
    (0)

  3. #3
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ItMe View Post
    How would sealing targets work in 14?
    For enfeebling I assume you want something more than a token addle/reprisal/whatever, but would that really be useful?



    QUOTE=LolitaBansheeMeru;5378281]bar abilitys could boost a person defense or powers

    for example barwater-boost in envade or regen short bit
    whilee enfire boost attack

    so basicly all ens would be boost to attack based things
    and all bars is defensive

    then its attacks could go
    Wind sword- Fire sword- earth sword

    with dot Venom sword
    So, it boosts a person's defensive powers, and has regen? You're proposing Rune Fencer as a tank then?[/QUOTE]

    or a support dps either or

    and sealing can be used to inturpet so you could seal away "cure" or a physical attack for a short bit so basicly it would "break the single ability" not the entire bar of it so if I seal away Cure 2 they can still cast cure just not cure 2

    or it could work by locking the ability and changing what it does to its targets so cureing on a target when you sealed cure hurts them while sealng fire heals ur group
    (0)
    Last edited by LolitaBansheeMeru; 07-09-2020 at 04:42 AM.

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LolitaBansheeMeru View Post
    and sealing can be used to inturpet so you could seal away "cure" or a physical attack for a short bit so basicly it would "break the single ability" not the entire bar of it so if I seal away Cure 2 they can still cast cure just not cure 2

    or it could work by locking the ability and changing what it does to its targets so cureing on a target when you sealed cure hurts them while sealng fire heals ur group
    Ok, I getcha. I'm behind this.
    I'm not sure how it would work in Savage/ultimate, but the idea of a support role helping others have more uptime is interesting.
    (1)

  5. #5
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Yes please.



    (2)

  6. #6
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ItMe View Post
    Ok, I getcha. I'm behind this.
    I'm not sure how it would work in Savage/ultimate, but the idea of a support role helping others have more uptime is interesting.
    well I'm sure it would work fine just would be a little bit harder and "big Brain" game play which is something honestly we are missing
    (2)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LolitaBansheeMeru View Post
    so hear me out we honestly do really need runeknight and I'm saying this as someone who doesn't want another sword job..
    If we got a rune knight, it would have to be a Disciple of Magic melee DD. I do think we already have too many sword jobs, but I can get over that if it's otherwise something we don't have yet, like a DoM melee DD. I definitely couldn't get behind the idea of adding yet another tank with a large slashy weapon and heavy armor; we already have four of those.

    But yeah, if it's an interesting enough novel magic DD, then sure, let's get one of those.

    (I'm not saying this because you said anything about it being a tank; just that the last FF to have a rune knight (Rune Fencer) made it a tank.)
    (2)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    kelevra13's Avatar
    Join Date
    Jun 2020
    Posts
    139
    Character
    Green Mage
    World
    Leviathan
    Main Class
    Alchemist Lv 80
    I'm down with this. Also, it doesn't have to use a sword. It could use a one handed axe and shield, which is my runeguard's setup in dnd.
    (0)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'd be up for a Mystic Knight melee DPS that uses one-handed Hammers/Maces/Axes. But there's only so far it can really go in the 'Rune Fencer' direction.

    Considering that Rune Fencer has been cannibalised by Red Mage, which has an enchanted sword combo and some of the same skills as XI's Rune Fencer.

    We're unlikely to get any en- skills, because that's what RDM's enchanted melee combo is, just without the elements, because XIV doesn't do elemental damage.
    But it could do something around the bar- skills as a counterpart and contrast to RDM's role.
    (0)

  10. #10
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by kelevra13 View Post
    I'm down with this. Also, it doesn't have to use a sword. It could use a one handed axe and shield, which is my runeguard's setup in dnd.
    It could smack mobs with the elementally enchanted back of their hand. I agree. If they're attacking with magic it could take any number of forms.
    (0)

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