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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I aggree that machinist should full on pivot into being all about the multi-tool all the time. The gun just seems completely vestigial to its design at this point considering you dont really "shoot" with any attacks outside of like gauss round anymore. However i think splitting mch into 2 dps jobs would be problematic, as much as I loved hw mch, its design was changed due to a lack of popularity, and sb was a mess.

    Ideally I'd change mchs primary weapon to the multi-tool, lets be honest its just way cooler than the guns at this point and could make for some cool rotations, the heated combo could absolutely be made to work with the multi-tool and adding movings like gatlinggun and chainsaw would be rad. Then I would repurpose all the old gun models for something like chemist (which mch was originally going to be), having a new dps job come out of it would occupy too similar of a design space.
    (1)
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  2. #2
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ReiMakoto View Post
    I aggree that machinist should full on pivot into being all about the multi-tool all the time. The gun just seems completely vestigial to its design at this point considering you dont really "shoot" with any attacks outside of like gauss round anymore. However i think splitting mch into 2 dps jobs would be problematic, as much as I loved hw mch, its design was changed due to a lack of popularity, and sb was a mess.

    Ideally I'd change mchs primary weapon to the multi-tool, lets be honest its just way cooler than the guns at this point and could make for some cool rotations, the heated combo could absolutely be made to work with the multi-tool and adding movings like gatlinggun and chainsaw would be rad. Then I would repurpose all the old gun models for something like chemist (which mch was originally going to be), having a new dps job come out of it would occupy too similar of a design space.
    I believe lack of popularity in HW was the problem from other reasons. Physical ranged were basically casters (which was awful), and MCH was high effort low reward, so only a few mained it. I think really well made Gunner would find a lot of fans.

    And we can't really get rid of a gun on MCH, since it would require reworking whole job storyline. They barely give us content, so i wouldn't expect changes as big as that.
    (0)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I know this might sound kinda out there, but if they were to split MCH into two jobs I think one of the two should focus on the Automaton Queen and turrets and just be a straight up robot/magitek job~
    (0)

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