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  1. #6
    Player
    WigglesTheWiggly's Avatar
    Join Date
    Jul 2020
    Posts
    27
    Character
    Yvahli Tontalu
    World
    Jenova
    Main Class
    Machinist Lv 80
    Yeah the current system isn't really Multi-Class friendly. Class UI specific keybinds don't always match the flow of other Custom Class UI's and you're either forced to either make a cookie cutter UI, use different keybinds which is just asinine or you have to over engineer the interface with dummy hotbars (Hotbars without keybinds, with skills/spells arranged how you want them. You essentially have to set up two hotbars where the control bar is hidden with the keybinds and the dummy hotbar is visible.). One thing in particular I don't like about the dummy hotbars is that they provide less visual output (they do not flash when pressed and lack keybind labeling). Not to mention, they don't shift like hotbar 1 does when you are forced to do an MSQ that makes you play another character like with Estinien and Thancred or the Robots in Rival Wings. Yes, I entered an MSQ and had to reconfigure my HUD to play it...

    When it boils down to it, class specific keybinds (and UI profiles in relation to my previous post) would equate to less overall tinkering with the UI on a game-wide scale by allowing you to organize and bind any hotbar (most notably hotbar 1) however you like on an individual basis without affecting any other set up and I'm sorry but I think having to make 4 UI profiles and 1 shared set of keybinds work for 18 classes is just silly and restrictive.

    Class-based UI/Keybind profiles would be a godsend.
    (2)
    Last edited by WigglesTheWiggly; 07-13-2020 at 09:08 AM.