Quote Originally Posted by Shurrikhan View Post
Same. RDM dungeon-running in practice has always been a lot... clunkier than it has any need to be (e.g., in terms of its guiding design philosophy). This should really mostly replace that with just further sheer glee.
And I'm coming from a standpoint where I already really LIKE RDM's AoE blaps in ShB. Pop sprint, run apace with the tank, dive in onto their first target, backflip FORWARD, and use that to start casting to get some resources during the run to the next pack and the wall... this is already a delight to do, and the ability to just straight go in with orbital death laser is going to be absolutely deeeeelightful.

Tanks are going to hate it though.

Sudden thought: What if the new 3-charge system means that Verfloly is no longer a combo action? I don't see a timer on those red lozenges, so that might actually mean we can end a pull with swordswishes but bank it into immediately Orbital Death Laser->crackWUBWUBWUB->Verbloosh once the next back is settled. Or just unload on a boss...

I just... my brain can't handle the quality of life on display here.