Quote Originally Posted by Shurrikhan View Post
I guess I just figured they could sort of reverse it
I suppose that could work?

I could have sworn we had a discussion about this earlier(?)
Yeah. I'm still not 'for' more AoE stuff per se, but if it's there it's there and I'll get used to it. It's really more the ability to instantly manaficate at 10/10 and just go ham on the first pack in a dungeon that pleases me, cause then that melts pack 1 and leaves pack 2 for building meter for the boss while putting Embo and Manaf on cooldown. This is going to feel really good in dungeons so if people who want 7 AoE buttons are happy and it doesn't add button-bloat (my real concern), then I don't mind being wrong about this. Button bloat was really the core of my objection, so something that makes life fun for everyone else AND conserves buttonspace is a win for everyone.

But anyways, same. It's not as if we have any serious dungeon or otherwise particularly AoE-centric content anyways, and BLM and SMN each had expansions in which they were easily the kings of AoE, so I'm not going to begrudge RDM a night under the stage lights.
I mean, it's not like RDM isn't amazing at it now. Though it looks like BLM is getting a bit more power in its AoE kit as well.

I don't mind. I like melting mooks.

It's not that I mind Riposte
I meant Reprise, as Rongway caught. Appreciate the commentary

I'd really like to see Corps-a-corps and Displacement get the Gyoten/Yaten treatment.
I feel like that'd trip over the need to get 4 in manaf window.

Quote Originally Posted by SkyCake
T3 Enchanted Moulinets stills seems like too much.
3 Moulis is 60/60 but AoE guage generation is untouched. This changes your pre-manafication build to 10/10 instead of 50/50, which is literally just two dualcast pairs before you're diving in with your burst. So you're going in HOT at the start of the dungeon. Any additional guage is banked so if you spend the first pull casting to build gauge before the tank has things situated (as best as you can) you can then have work put towards the next pull as well. If you end up not using meter on the second pull, that's meter you WILL have for the boss, so it all works out.

Quote Originally Posted by Rongway
It was not shown in the job actions trailer
Yeah, it's just we won't need a gauge dump to prevent overcapping, and we can bank melee phases for movement... so it's hard to say what the intended usecase for Reprise will turn into.

It might even just become a 'use it if you got extra' button. I dunno. I wouldn't be shocked if it got pruned and I wouldn't be shocked if it stayed. I prefer if it stayed though.