

The ability to bank melee combos for when convenient/best burst window, the ability to ramp opener up instantly to guarantee we get to take part in the trick attack party... A raidwide damage reduction cd...
We lose a bit of skill cap in displacement-optimization but we get it back in more interesting (and immediately rewarding) ways in other places. Assuming C6 remains the same, we're going to be chucking out a TON of AoE and we already go hard in AoE as it is.
The new-found flexibility we're getting with melee combo actually reminds me a lot of machinist's automaton queen.
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