Quote Originally Posted by Grimoire-M View Post
If that were true Monk would never have been a problem.
Tbf, it wasn't a problem... until they went out of their way to break it, rather than polish it. Until then it was rough and/or undertuned, rather than an outright problem.


Quote Originally Posted by Rongway View Post
That puts RDM at about 38 actions per minute, which is probably within ±2 APM of seven of the other sixteen jobs. Considering that during about half of our GCDs we have to do a quick arithmetic calculation to decide whether to Veraero or Verthunder in addition to the normal buff and cooldown tracking that every job has to do, I think where we sit on the APM spectrum is fine.
Raw APM has almost never been a good indicator of pacing, though, let alone who is likely to be engaged by the job or how. When and in what way APM spikes or lulls is far more important than the average.

I agree with each of your rebuttals, however. Again, though, the useful lines of discussion here seem more likely aimed at HOW the sword usage ought to be presented (e.g., more than being merely a liabilities-added Foul equivalent) rather than one portion of eGCDs it ought to encapsulate, or what kind of additional thinking/engagement ought to go into the job's playflow rather than merely what technical-yet-generic mechanic out to be slapped atop the kit.