Quote Originally Posted by Jirah View Post
Imagine wanting more from your job and people spit in your face saying “it’s Gud the way it is”
Peoples aren't exactly saying "it's gud the way it is", it's more "if it ain't broken don't fix it".

RDM can indeed use some new tools, for sure, and could entirely use some more "complexity" added to its kit. But the changes proposed by the OP are just imo only here to remove something from RDM's kit while adding something that is not necessary at all in terms of gameplay.

To describe it a bit better, imagine if I just said "let's remove the aoe dot from mch and the crossbow in overheat. But when in overheat, make it so all of your attacks have a slight aoe effect".
Sure it's a change. But does it benefits machinist ? Not really. And that's what peoples are trying to say, even though not with much dexterity, about the changes proposed by OP.

Red Mage can use improvement. But these are definitely not what could be needed to make the job more "interesting" and "usefull", especially if it involves removing the only two damaging oGCD of the job.