Quote Originally Posted by Archwizard View Post
Given that they explained that ranged weaponskills wouldn't interrupt the combo for melee and tank jobs, and they've done this slight revamp to our combo system, I wonder if that might also extend to us with Enchanted Reprise?

I know there's nothing to indicate it, but if they went one step further, "spend a little extra Mana to keep the combo going"... imagine being caught in a combo, having to backflip away from a boss but being able to reset the decay timer if you've banked a little extra Mana...
I feel like that situation would more directly make the case for a second charge on CaC than for a combo extension via Reprise, at least if starting literally any action not part of the combo (or Reprise, in this case) continues to purge said combo.

...Also, when is Sprint going to stop purging Dualcast?