A seperate two hit melee combo that applies a dot. Thats what i want.
A seperate two hit melee combo that applies a dot. Thats what i want.
A seperate two hit melee combo that applies a dot. Thats what i want.




I love RDM currently as a super casual player but if I could choose the new abilities for Endwalker it would look something like:
Level 82 Moulinet Mastery (Trait)
Each successive use of Enchanted Moulinet will increase the potency with a new Elemental animation. Still one button, but more power and varied elemental fun.
Level 84 Balanced Burst (Ability) 90 Second Recast
Basically a combination of Medica and Ley Lines, this ability would require 50 Black and 50 White Mana to activate. It would heal all party members within a 15 yalm range with a potency of 250. A permanent ground effect would also be created beneath the caster that gives the effect of "Harmony" to the RDM for 30 seconds boosting attack power. The "Harmony" effect can be refreshed by reentering the ground effect area. Ideally this would only be used once for the personal attack buff but the raid wide heal could be used for an emergency too albeit at a heavy dps cost.
(I imagine we would build both our guages to 90 minimum, use Balanced Burst for the buff to drop our guages to 40, and then Manfication to hit 80 for the melee combo. I have no clue how that affects high end raiders tho.)
Level 87 Seek Sanctuary (Ability) 30 Second Recast
Teleport up to 35 yalms to the Balanced Burst Ground Effect. With proper placement it gives the RDM even more options to maintain uptime.
Level 90 Perfect Harmony (Ability) 120 Second Recast
While standing in the Balanced Burst Ground Effect the RDM will be able to revitalize their spirit causing both Black and White Mana to steadily increase. Ability is canceled upon movement or taking a new action.
Basically the same gameplay but shiny new toys in the form of more utility, mobility, and gauge building in down time.
Last edited by NobleWinter; 08-11-2021 at 01:39 PM.
RDM are fine with RDM not having any significant changes, they don’t wanna evolve as they think they’re job is as good as it’ll ever be.
I think Red Mage is in a good spot honestly. Its fun to play, with a simple rotation but one you need to keep an eye on. I hope, as with all DPS classes, they do not decide to add more blotage to the rotation just for the hell of it.
That said, the one thing I would want is an extra combo to go with AOE. It feels kinda strange, doing our melee combo and then launching our big nukes… yet for AOE, we just get one Spamable attack and thats it. Perhaps they could add in somthing like… doing four Enchanted Moulinet in a row would turn Impact into a much bigger, Shatter-like AOE.
Other then changing that move that buffs rdm damage as well as physical damage to buffing everyone withing the distance of it's damage then I just want more support.
Maybe an esuna or way to give mp to others like we could in storm blood, an aoe veracure would be nice as well.
Red mage melee attacks should have positional requirements.


Lol that comment "RDM isn't BLM so it's bad" basically.
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