
Originally Posted by
KieZelle
Just before the end of ARR I was 10.lvls ahead of the MSQs. Most of that gap came from exploring other content: duty roulette, fates, GC & beast tribe leves. When I realised I was so far ahead of the MSQ line, I spent days focusing purely on MSQs and managed to claw back to just 5 levels ahead. So i guess i got burnt out from the fetch Qs because it suddenly became very obvious that's what 95% of MSQs seem to be. I'm at the point where the Scions have just moved from Waking Sands and I've started the patch 2.2 Qs. So I've still go a way to go before Heavensward -sigh. It may not seem like too much of a problem, but spending that much time grinding Qs for no player reward is frustrating. Alot of the these MSQs could've been optional side Qs IMO.
Youve still got a ways to go, thats true. The start of the patchline quests are slow. A lot of the political stuff doesnt seem like its going anywhere or connected to anything. The monsters that pop up seem to be checking a box rather then having a ton of narrative pull(we havent done a water primal yet? ok, toss out leviathan). For me, i say that the turning point in the story is the fight with Ramuh(halfway through 2.3). After that the story gets more focused and things start moving a bit more quickly toward... well i wont say toward what to avoid any spoilers. As for the tedium and fetchi-ness of certain quests, a lot of those eventually end up important to the overall story. To give one example with a minor spoiler.
The doman refugees and their problems are kinda an annoyance in 2.2. But the domans struggle against the garlean empire is relatable all the same - we did just get done fighting them ourselves afterall. And their fight doesnt feel at all distant when you get recruited to the cause in 4.0.
If youre worried about falling in love with RDM, you could use it primarily for those fetchier quests. Stick with WHM for the requirements to move onward(you still have a couple required dungeons, and a handful of required trials). Another good bit of advice. If you havent done them yet, unlock and do the hard mode fights for Ifrit Titan and Garuda. The unlocks start back in the waking sands, and youll be required to do them in 2.5 if you havent gotten to them yet. Thats 3 more things to break up the MSQ grind. Oh, and dont worry about "hard mode". They took the 4 man trials, scaled them up to 8 players and added one or two new mechanics. They didnt actually make them hard(the extreme modes are the hard fights) - just in line with the fact that all trials going forward are for 8 man teams.