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  1. #1
    Player
    Woodenbucket's Avatar
    Join Date
    Jul 2020
    Posts
    7
    Character
    Wooden Bucket
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Skivvy View Post
    If you have a specific friend, or a small group you want to be able to chat with always, you could make a linkshell or crossworld-linkshell just for that small group.
    I'm assuming a linkshell is some sort of group chat type of thing, correct? If so there may be a scenario where you only want to message 1 person from that linkshell as well as not just flood yourself with a lot of linkshells, that being said though I'm not saying linkshells are bad, it's probably since I come from a lot of games where you can just instantly whisper the person and be on your way.
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Woodenbucket View Post
    I'm assuming a linkshell is some sort of group chat type of thing, correct? If so there may be a scenario where you only want to message 1 person from that linkshell as well as not just flood yourself with a lot of linkshells, that being said though I'm not saying linkshells are bad, it's probably since I come from a lot of games where you can just instantly whisper the person and be on your way.
    How many people would you want to whisper in dungeons exactly?
    You can have just 1 or 2 people in a LS if you want.
    For example I have a couple of close friends and we have a LS just for us three (we're not always on at the same time though, so in practice it's just 2 of us at a time) then another one for the leaders of my FC which again is just 4 people, one of those being in the same LS as the first.
    Then another group of friends have another larger LS.
    Everyone else I regularly communicate to is in my FC and there's not much I would be bothered by sharing in FC chat either. Things like "you won't believe what this stupid tank just did" isn't unheard of as a venting avenue.

    Each LS functions just like FC chat does, instead of /FC before your message you just type /L# with # being the number of the LS.
    (1)

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Woodenbucket View Post
    I'm assuming a linkshell is some sort of group chat type of thing, correct? If so there may be a scenario where you only want to message 1 person from that linkshell as well as not just flood yourself with a lot of linkshells, that being said though I'm not saying linkshells are bad, it's probably since I come from a lot of games where you can just instantly whisper the person and be on your way.
    Each linkshell can have up to 128 members, you can only invite players from your own server (and you cant do so in dungeons) - a linkshell is a permanent chat (until its deleted), so its always available to all of its members (exception being if they're visiting a different server, using the world visit system). You can also only have a maximum of 8 linkshells.
    So much about linkshells...

    ...and with that being said: I have to disagree with your proposal.
    If you want to correct a mistake a party member made or give some advice, you should be able to phrase that in a way thats appropriate to be said in a group envoriment in the first place - and secondly: That advice might be useful to more than just the person you sent the /tell to - or maybe someone else in the group can give even better advice (for example: I can tell a dragoon that they need to pay attention to their buffs and positionals, but thats about it - if there is someone in the group who actually mains dragoon, they might be able to give additional advice or pointers such as "This buff is more important than that one and placing your hotkeys in this order can help!").

    And in regards to sending /tells to your friends about things that you cant say in a linkshell or FC-chat: Cant that wait til after the run (a run that should last something between 15 and 25 minutes, on average)?
    Maybe I'm to... what would be the word... "pessimistic" here, but I believe that during a duty you should focus on that first, not on a conversation you're having with a friend (a conversation thats so private that you cant have it in a linkshell). FC-chats and linkshells seem kinda okay-ish to me, since there can be legitimate questions that you want to ask during a run (that cant be answered by the group), but even for those I've been in one to many runs where someone wasnt paying attention because they were chatting with their FC. I believe that would only get worse if you added private conversations to this mix, since those usually require even more attention than a group-chat (like LS, FC) that allows for you not responding for a few minutes.
    Any conversation that needs to happen during a run with outside sources should be conversation that can be held non-privately - I'm thinking of things like "Anyone remember the mechanics for [boss]?" or "At what level is WHM getting Regen again? Because this guy isnt using it..." or even "Man, this tank here sucks...!"
    Any private conversation that would require your attention should wait until the run is over - and if it cant wait, you either dont queue up or you leave the dungeon, have your conversation and re-queue once your penalty is over.

    I see more harm than good in allowing for private conversations (aka /tells) during duty-runs - giving advice in group-chat seems preferable to me and having a little chat with your friend can wait until you actually have the time for that.
    (2)

  4. #4
    Player
    Woodenbucket's Avatar
    Join Date
    Jul 2020
    Posts
    7
    Character
    Wooden Bucket
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Vidu View Post
    ...and with that being said: I have to disagree with your proposal.
    If you want to correct a mistake a party member made or give some advice, you should be able to phrase that in a way thats appropriate to be said in a group envoriment in the first place - and secondly: That advice might be useful to more than just the person you sent the /tell to - or maybe someone else in the group can give even better advice (for example: I can tell a dragoon that they need to pay attention to their buffs and positionals, but thats about it - if there is someone in the group who actually mains dragoon, they might be able to give additional advice or pointers such as "This buff is more important than that one and placing your hotkeys in this order can help!").
    My thought wasn't to whisper a random and tell them that they're doing something wrong, however there are quite a bit of people no matter how you phrase it that start to feel uncomfortable if someone is talking about them in a party, even if you're a group of friends the anxiety still kicks in. There have been multiple times I'm doing a roulette for example and I want to check my friends list to whisper something to a friend really quickly and not being able to have that functionality can get pretty annoying. Maybe they can figure out a way to whisper people you have in your friends list or something? I don't think going through the effort of having to make a linkshell with groups of friends is really a good way in doing things. There is also the chance that I only want to message 1 specific person from that linkshell which will force you to make multiple linkshells, it's similar to discord, you have your servers and then you have your dms both should be separate things.

    For focusing in the dungeon, not to sound egotistical or anything but the dungeons (especially when just doing your roulettes) don't require much attention in general and sometimes just messaging people during that can make it more enjoyable, locking out almost everything social wise when entering a dungeon is just unethical in my opinion especially when you say if it is somewhat important being forced to leave the dungeon and suffer a penalty with something that could've been prevented by just having the ability to whisper during the dungeon. I think people just instantly assume the worst when it comes to whispers and I 100% see where they are coming from too, it can be very toxic and scary sometimes but I've noticed the FF community when it comes to toxicity handles it extremely well, also with my experience of MMO's I'd say 90% off all the whispers I have every received has not been in a toxic manner it's one of those things where a few people make it horrible for the rest.
    (3)

  5. #5
    Player
    HadesNight's Avatar
    Join Date
    Aug 2018
    Posts
    85
    Character
    Vierys Night
    World
    Midgardsormr
    Main Class
    Blacksmith Lv 80
    I'm actually really glad that you can't send tells during dungeons. I sincerely wonder why people get into public content with others and don't have the common courtesy to focus on that content for the 15-20 minutes you're occupied. Hopefully SE never changes this. I mean, we have linkshells that do this anyway so this feels like a non-issue for people invested in being a decent player in a dungeon.
    (1)

  6. #6
    Player
    Woodenbucket's Avatar
    Join Date
    Jul 2020
    Posts
    7
    Character
    Wooden Bucket
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by HadesNight View Post
    I'm actually really glad that you can't send tells during dungeons. I sincerely wonder why people get into public content with others and don't have the common courtesy to focus on that content for the 15-20 minutes you're occupied. Hopefully SE never changes this. I mean, we have linkshells that do this anyway so this feels like a non-issue for people invested in being a decent player in a dungeon.
    What about every other instanced area like Diadem where you can't mess up, my comment isn't just regarded towards dungeons itself but it's a good place to start
    (0)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,524
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Woodenbucket View Post
    What about every other instanced area like Diadem where you can't mess up, my comment isn't just regarded towards dungeons itself but it's a good place to start
    You can send tells in The Diadem.
    (0)

    http://king.canadane.com

  8. #8
    Player
    Woodenbucket's Avatar
    Join Date
    Jul 2020
    Posts
    7
    Character
    Wooden Bucket
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Canadane View Post
    You can send tells in The Diadem.
    you can't open your friends list/ fc up though so pretty much redundant
    (1)

  9. #9
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HadesNight View Post
    I'm actually really glad that you can't send tells during dungeons. I sincerely wonder why people get into public content with others and don't have the common courtesy to focus on that content for the 15-20 minutes you're occupied. Hopefully SE never changes this. I mean, we have linkshells that do this anyway so this feels like a non-issue for people invested in being a decent player in a dungeon.
    You do realize that you have a chatlog?
    I'd love to be able to greet friends from other servers when coming online. They don't have to respond right away (I certainly wouldn't during a fight) but they can see it later.

    Instead, I constantly get the "forbidden zone" idiocy and it can be several DAYS until I manage to be lucky to get through.

    Linkshells are limited in number, so they are only a bandaid, not a solution.

    Quote Originally Posted by Vahlnir View Post
    I started to tank full time with Shadowbringers, and I can most definitely say that tank/healer anxiety is a thing. Even after tanking for months and then taking a break for a few more and coming back...it's still there to some degree, but once I threw myself off the deep end by queueing for literally every roulette I'm largely getting over it again. When I played FF XI I was a PLD, and I had the confidence. After playing damage classes since quitting FF XI it's quite a change to go from 0 responsibility to looking after your party.
    Mobs in dungeons hit like wet noodles, and nowadays you get the aggro by sneezing in the general direction of a mob. What exactly is there to take responsibility for?
    I feel that people who moan about "anxiety" in regards to a VIDEO GAME are waaay out there, making a mountain out of a ... grain of sand.

    I primarily heal and tank in this game. Sure, some savage raid mechanic may be of interest to a tank but most of the content is just a snoozefest, especially as a tank.
    Back in the days of eld, when a mob could cleave the healer/DPS with one hit, healing aggro was a problem and a runaway mob was difficult to catch and regain control over: yeah I played in those days and there tanking could be frustrating/intimidating. Esp in early WoW with very little reliable AoE, constantly cycling through the mobs to keep tabs on all.

    Quote Originally Posted by RagingStallion View Post
    No this will just lead to more toxic behavior, most people who want to use whispers during dungeons just want to sh*t-talk another player that is playing badly.
    Right click -> ignore player.
    Works wonders for WoW. For everything else, whispering is very convenient. Esp giving tips w/o public embarrassment.

    Quote Originally Posted by Jojoya View Post
    Easy or not, if I'm in an instance I've chosen to devote my time to that group and don't want to be distracted from what I'm doing by random tells made by people who bored. People send tells for the dumbest reasons with no regard for what the other player might be doing.
    Then don't read the chat straight away? Filter out tells in a background tab and read it after the fight?
    Still leagues better than not being able to contact s/o at all because "lol duty".

    BTW: SE could implement sth from Deadly Boss Mods in WoW, where, if you are infight, the whispering party gets an automated response of who you fight against, letting them know not to expect an immediate response.
    (0)
    Last edited by Granyala; 07-14-2020 at 09:53 PM.

  10. #10
    Player
    Kamome-chan's Avatar
    Join Date
    Jun 2020
    Posts
    29
    Character
    Jotaro Kujo
    World
    Spriggan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Granyala View Post
    Mobs in dungeons hit like wet noodles, and nowadays you get the aggro by sneezing in the general direction of a mob. What exactly is there to take responsibility for?
    I feel that people who moan about "anxiety" in regards to a VIDEO GAME are waaay out there, making a mountain out of a ... grain of sand.

    I primarily heal and tank in this game. Sure, some savage raid mechanic may be of interest to a tank but most of the content is just a snoozefest, especially as a tank.
    Back in the days of eld, when a mob could cleave the healer/DPS with one hit, healing aggro was a problem and a runaway mob was difficult to catch and regain control over: yeah I played in those days and there tanking could be frustrating/intimidating. Esp in early WoW with very little reliable AoE, constantly cycling through the mobs to keep tabs on all.
    I'm sure a 6 years experienced tank/healer can fulfil his job eyes close while answering PM from a friend all that with one hand wandering somewhere but there is also people who don't have 6 years or more experience at tanking/healing in this game.
    (0)

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