I'm sure a 6 years experienced tank/healer can fulfil his job eyes close while answering PM from a friend all that with one hand wandering somewhere but there is also people who don't have 6 years or more experience at tanking/healing in this game.Mobs in dungeons hit like wet noodles, and nowadays you get the aggro by sneezing in the general direction of a mob. What exactly is there to take responsibility for?
I feel that people who moan about "anxiety" in regards to a VIDEO GAME are waaay out there, making a mountain out of a ... grain of sand.
I primarily heal and tank in this game. Sure, some savage raid mechanic may be of interest to a tank but most of the content is just a snoozefest, especially as a tank.
Back in the days of eld, when a mob could cleave the healer/DPS with one hit, healing aggro was a problem and a runaway mob was difficult to catch and regain control over: yeah I played in those days and there tanking could be frustrating/intimidating. Esp in early WoW with very little reliable AoE, constantly cycling through the mobs to keep tabs on all.
As I said: tanking used to be challenging and scary. SE (and Blizzard too for that matter, since WoW is FF-XIV's role model) went to great lengths in order to eliminate virtually any hard stuff from both, healing and tanking alike.
With the exception of savage/ultimate, as usual but people that do that kind of content aren't the ones having "anxiety about tanking in a video game".
And no: even with MMO-Experience since 2007, I do not answer tells during combat. When in combat, I am there 100%, whether that is a leveling dungeon or a savage raid.
While maybe that's how SE intends for things to go, healing and tanking is rarely easy in general content. For some reason I see players that almost look like they're trying to take damage, like chasing people with AoE markers, running into and standing in damage, etc.
Saying tanking and healing is easy implies that everyone does their job correctly at all times, which is not the case. Sometimes when I'm healing I don't even have time to raise someone (even with Swiftcast) because if I stop for one second half of the DPS will die because they can't seem to avoid damage. And that has nothing to do with my ability to heal at all. Yesterday I was in Rabanastre and I pulled my alliance back from the brink of total annihilation (without LB) because somehow only the tank and I were left all of a sudden. It's not always a cakewalk.
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