Youve actually side stepped my point here, plus you did a very good job of straw manning me. I never said it was a waste of reacources, dont put words in my mouth, its poor practice and makes you look incredibly petty.
Youve basically aggreed with my point tho, balancing any new limited job against blu is the same effort as balancing a regular job, and this IS side content. One person is in charge of limited jobs over there, the atma questline dude, so developing for 2 limited jobs requires either a boost in dev rescources, or less content for both. It doesnt matter that both would have carnival and share duty logs, it took then a year for 30 ish new spells and 5 carnival stages, now youre adding in a new jobs amount of spells and balancing into the SIDE CONTENT budget. The inherent fact it is side content means its more prone to cannibilasiation that mainline content is.
Edit: this is not even including design space cannibilisation either, designing carnival/raids so they can be cleared by all blu, all other limited job or a mix means theyll likely all occupy the same design space leading to a homogenised kit on top of the fact that limited jobs so far have less in depth rotations.
Final note if you think BLU and RDM have similar aesthetic/ purpose i encourage you to play any mainline title that contains both like ff5 or tactics advanced or 11 or explorers, list goes on, theyre quite different



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