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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Adding more without a signficant overhaul will cause the content to cannibalize itself. We already get a blu update maybe once a year, once the update is split across 2 jobs something will have to give. Theres also the issue with sameyness, if it necessitates that BLU has to be able to play with other limited jobs, they will all end up functionally the same, which again means further rescource investment making sure both are balanced and they'll both be kinda flat to play if they can both "do everything". Not even mentioning the fact it has the potential to split an already small playerbase if a new limited job gets its own set of achievements/content.
    If they use the same content, then that's consolidating resources and expanding the playerbase of that content.
    For example, if the Masked Carnivale stages 61-70 can be played as BLU and the next limited job, with seperate achievements and rewards, that's more longevity for the same content.
    The fact that any new limited jobs need to be balanced against BLU is no more of a problem than the fact that the other 17 combat jobs have to be balanced with each other.

    Remember, this is still side content.
    Was Chocobo Racing a waste of resources?
    What about Lord of Vermillion, Diadem, Ocean Fishing, Ishgard restoration?
    Is everything you don't personally play a waste of resources?

    There are a bunch of job concepts that are never going to make the cut as full jobs, Onion Knight, Mime, Beast Tamer and Puppetmaster are some of those non-viable jobs that could work as limited jobs.
    Why should we get more very very niche side content like Mahjong or... Blitzball, when we could instead get combat related side content like Blue Mage?
    I'd much rather have combat related side content, than them "waste" resources on more minigames like Blitzball, but to each their own.

    Blue Mage I admit could have made it as a full job, but it didn't. Besides, we're not likely to get more than just one more caster DPS in the games lifetime, and there's already calls for Geomancer, Time Mage, Onmyoji/Oracle, Necromancer... so only one of those is going to make the cut anyway. Adding BLU to that competition wouldn't have helped much and it's aesthetic is too similar to Red Mage anyway.
    (0)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Seraphor View Post
    If they use the same content, then that's consolidating resources and expanding the playerbase of that content.
    For example, if the Masked Carnivale stages 61-70 can be played as BLU and the next limited job, with seperate achievements and rewards, that's more longevity for the same content.
    The fact that any new limited jobs need to be balanced against BLU is no more of a problem than the fact that the other 17 combat jobs have to be balanced with each other.

    Remember, this is still side content.
    Was Chocobo Racing a waste of resources?
    What about Lord of Vermillion, Diadem, Ocean Fishing, Ishgard restoration?
    Is everything you don't personally play a waste of resources?

    There are a bunch of job concepts that are never going to make the cut as full jobs, Onion Knight, Mime, Beast Tamer and Puppetmaster are some of those non-viable jobs that could work as limited jobs.
    Why should we get more very very niche side content like Mahjong or... Blitzball, when we could instead get combat related side content like Blue Mage?
    I'd much rather have combat related side content, than them "waste" resources on more minigames like Blitzball, but to each their own.

    Blue Mage I admit could have made it as a full job, but it didn't. Besides, we're not likely to get more than just one more caster DPS in the games lifetime, and there's already calls for Geomancer, Time Mage, Onmyoji/Oracle, Necromancer... so only one of those is going to make the cut anyway. Adding BLU to that competition wouldn't have helped much and it's aesthetic is too similar to Red Mage anyway.
    Youve actually side stepped my point here, plus you did a very good job of straw manning me. I never said it was a waste of reacources, dont put words in my mouth, its poor practice and makes you look incredibly petty.

    Youve basically aggreed with my point tho, balancing any new limited job against blu is the same effort as balancing a regular job, and this IS side content. One person is in charge of limited jobs over there, the atma questline dude, so developing for 2 limited jobs requires either a boost in dev rescources, or less content for both. It doesnt matter that both would have carnival and share duty logs, it took then a year for 30 ish new spells and 5 carnival stages, now youre adding in a new jobs amount of spells and balancing into the SIDE CONTENT budget. The inherent fact it is side content means its more prone to cannibilasiation that mainline content is.

    Edit: this is not even including design space cannibilisation either, designing carnival/raids so they can be cleared by all blu, all other limited job or a mix means theyll likely all occupy the same design space leading to a homogenised kit on top of the fact that limited jobs so far have less in depth rotations.

    Final note if you think BLU and RDM have similar aesthetic/ purpose i encourage you to play any mainline title that contains both like ff5 or tactics advanced or 11 or explorers, list goes on, theyre quite different
    (1)
    Last edited by ReiMakoto; 07-08-2020 at 10:06 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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