While the skill is still present on its native job. I would have loved to have BLM use Raging Strikes again.
While the skill is still present on its native job. I would have loved to have BLM use Raging Strikes again.
Reuse. It could have been changed to exclude primal mats but guarantee common mats and been fine.
Cleric stance was awful. It clipped everything, so youd have to have these weird pauses where you were just making sure it would fire without not activating, in both directions.It's interesting seeing people say Cleric Stance. Do people actually miss it, or is that just cool to say?
It made sense that they got rid of it, all it did was add a needless button press for 0 benefit.
It was a risk x reward thing, and those things always feels good when you master them. A similar thing with tank stances, though you could still tank without them, having Sword Oath/Deliverance on meant not having such an easy time on fresh enemies and of course, having to remember to swap back before you ate a tank buster. Both accomplished the same thing: rewarding fight knowledge with better performance.It's interesting seeing people say Cleric Stance. Do people actually miss it, or is that just cool to say?
Back in ARR/HW I liked Cleric Stance. It was an interesting skill check and I was proud of my stance dancing powers. Then SE said it was going away in SB. "What?!", cried the healer community. "Won't healing be super boring without it?" Well, no, as it turns out. Healing is just fine without CS and 3 years on now I honestly don't miss the stance dance at all (see also, tank stances.) I didn't mind CS's existence but I'm also not sad that it's gone now.
I miss PLD's Shield Swipe. Sure, the pacification was useless in endgame content, but the skill did make blocking feel more interactive. Using Sheltron to force a Shield Swipe proc was always satisfying to me.
Also, as much as I like Royal Authority's animation, Fast Blade --> Savage Blade --> Rage of Halone flows better as a combo than Fast Blade --> Riot Blade --> Royal Authority. If I could replace Riot Blade with Savage Blade and keep Rage of Halone instead of upgrading it, I probably would.
Better to die having stood by your beliefs, than to live having forsaken them.
I mean the original CS literally took your MND and swapped it with INT for DMG output. People complained about it because they didn't like having to flip back and forth. I mean if you forget to turn it off, you neutered your healing output literally. Originally CS required some sort of mastery to effectively do the deeps and heals as whm. The CS after 2.5 sucked. it was a temp buff for like a small increase in damage output. Now whm is mehish buts that me.It's interesting seeing people say Cleric Stance. Do people actually miss it, or is that just cool to say?
Back in ARR/HW I liked Cleric Stance. It was an interesting skill check and I was proud of my stance dancing powers. Then SE said it was going away in SB. "What?!", cried the healer community. "Won't healing be super boring without it?" Well, no, as it turns out. Healing is just fine without CS and 3 years on now I honestly don't miss the stance dance at all (see also, tank stances.) I didn't mind CS's existence but I'm also not sad that it's gone now.
Yea FLuid Auro use to dmg with a knockback. NOt sure about PVP I would imagine it retained its knockback and dmg.
Not sure if someone said it yet, but I miss Phlebotomize. Having a DOT as dragoon was nice...especially at the lower levels since you had it at level 30.
The version of Fluid Aura with the knockback. It was useful for leveling and could save your skin in an instance.
Selene. It seems very lazy to have made her identical to Eos. Please give her a different toolkit.
Manashift. I loved having this utility.
I kind of miss Haymaker on NIN... I had such a high dodge chance it was practically a part of my rotation.
As well as Cleric Stance, made healing more interesting and also when all 3 healers had their own cleanses and mana regen skills. Role skills took away some identity from healers.
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