*Touches the old picture frame.*
Fluid Aura (OG)
Stone Skin
Aero 3
Cleric Stance (HW & SB)
Protect.
I cant protecc anymore
Only attacc
*Touches the old picture frame.*
Fluid Aura (OG)
Stone Skin
Aero 3
Cleric Stance (HW & SB)
Protect.
I cant protecc anymore
Only attacc
Old cleric stance.
Monk: Touch of Death, Howling Fist, and Internal Release.
War: Butcher's Block. Great animation and felt like you were really smashing your target.
Blood Bath
Mercy Stroke
Drk: Scourge
OG Delerium
Mnk: Howling Fist
ARR/HW Mage's Ballad, now the song has nothing do to with magic, at least change the song's name
ARR Foe Requiem: Useful skill, very low maintenance, every Caster loved you
Bishop Turret: It was nice having another form of AoE damage now the turret only attacks a single target which sucks on larger mobs
Refresh/Tactician: They made Bard/Machinist very useful and a must have for comps, now the ranged DPS doesn't feel like a DPS/Support, they are just what the role says: Ranged DPS
Tempered Will. Yeeeah, we have Arm's Length now, but after Tempered Will just 5 seconds of cheating time gives me anxiety, after enjoying 10 seconds for so long.
PVP AST's trait(?)/PVP Benefic I's effects to instacast in endless chain. I can totally see why this had to go, but I haven't really had so much fun since this thing got taken away.
Oh and I genuinely agree that crossclass skills were fun idea. Incentive to play other classes.
Does anyone know of some kind of list with all the old skills and when they were removed? I'm sure there are some I don't even remember anymore.
I definitely miss Shadow Flare though (but I preferred the oGCD version of it). From AST I miss extending buffs, Disable, and the old cards.
I also miss MCH's Bishop Autoturret. MCH doesn't even have that many buttons, so why not give them their AoE turret back?
Dismantle, Palisade, Mana Shift, Foe Requiem, Cleric Stance, Smoke Screen, Shadewalker, Diversion...
Plus there are older, different version of abilities that are currently still in the game that I miss such as Troubadour, Tactician and Lucid Dreaming. I miss the old aggro management system really, you had one more thing to look out for during fights and it was an interesting mechanic.
Last edited by RocciaSolida; 07-06-2020 at 05:26 PM.
There’s too many, so I’ll just name one (or two) from each job I play.
BRD: Wide Volley & Flaming Arrow (and kind of miss Hawk’s Eye, too—but completely understand why it was removed. +15% DEX with our stats would be overpowered)
AST: (aside from the old card system)—Luminiferous Aether, old Celestial Opposition, and Time Dilation
DRK: Scourge (and just HW DRK, in general)
WHM: Aero III
Last edited by HyoMinPark; 07-06-2020 at 05:44 PM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Not functionally, but aesthetically.
I miss Protect, and by association, Shell.
I don't miss having to use an essential 30 minute buff at the start of every single instance, but WHM just isn't the same to me without these skills.
Please just rename Divine Benison 'Protect' and then give WHM a party shield called Shell.
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