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Thread: "Enhances"

  1. #1
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50

    "Enhances"

    With the revelation of the AF body\\'s \\'enhanced cover\\' restoring MP I\\'d like to know what the other enhancements for various AF paladin armors are.

    Could someone please post these enhancements and what they do or link me to a site that explains them in detail. Thank you in advance!
    (1)

  2. #2
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Body:
    - AF Body "Enhances Cover" gives 25% damage taken to MP return
    - Works on both physical damage and magic damage
    - Works even if you cover a target without hate. Think of it like Sanguine Rite.
    - The MP recovery does NOT show up in the log like Sanguine Rite does.

    Hands:
    - +10% HP cured on Holy Succor

    Legs:
    - Increases Divine Regen effect when cured from +85 HP/tick to +113 HP/tick
    - No effect on Divine Veil's block enhancements
    (9)
    Dancing Mad (Excalibur Server)

  3. #3
    Player
    LCorvus's Avatar
    Join Date
    Mar 2012
    Posts
    16
    Character
    Liriel Corvus
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Does the "Enhances Cover" extend the ability to block magic damage as well? I may not have paid enough attention when using cover, but I don't think I've seen it prevent ranged or magic damage to the target I am covering (and yes, I stay within 8 yalms). Or do you mean that if I toss a cover at someone while I have hate, the magic damage dealt upon me returns the 25% mp?
    (0)

  4. #4
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Regarding the 25% MP return on the AF piece...

    You just need to take damage, period. That's all there is to it. The game just checks (1) Do you have cover status active? (2) Do you have AF equipped? If the answer to both questions is yes then you get MP back. There is no relation to who has hate, who actually has hate without cover, magic vs. physical damage, who's in or not in range, etc.

    Regarding what damage you can "block"...

    Try to think of cover as a hate shift ability and not would you would "logically" think cover is. The game likely checks cover as

    (1) Who has hate?
    (2) Does the person with hate have Cover status?
    (3) If yes, is the person using cover within 8 yalms?

    If all 3 answers are yes, then the game tells the mob that the PLD has hate, and it directs ALL attacks towards you. It literally just acts as if you're the player with hate. There is no "I can block this move but not that move" going on. It is simply a hate shift mechanic.

    To further clarify this, say you are fighting a mob with AoEs. You cover your target and are within 8 yalms. It will act as if you have hate so it directs attacks towards you. Now say it uses an AoE TP attack. It directs that TP attack towards you, but it can still incidentally hit the guy you were covering. This is because all that has happened with Cover is a hate shift, not some weird form of "blocking" damage (like say in FFXI).

    Hope that clarifies things for you.
    (0)
    Dancing Mad (Excalibur Server)

  5. #5
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kaeko View Post
    Body:
    - AF Body "Enhances Cover" gives 25% damage taken to MP return
    - Works on both physical damage and magic damage
    - Works even if you cover a target without hate. Think of it like Sanguine Rite.
    - The MP recovery does NOT show up in the log like Sanguine Rite does.

    Hands:
    - +10% HP cured on Holy Succor

    Legs:
    - Increases Divine Regen effect when cured from +85 HP/tick to +113 HP/tick
    - No effect on Divine Veil's block enhancements
    Translation is, body is the only one worth wearing, correct?
    (0)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    10% more hp recovery on Holy Succor is pretty damn nice, since its essentially a 10% enmity boost on heals. Legs would be situational as the Regen boost coupled with WHM regen can make your frontline DDs practically unkillable, but not all fights have the tank standing close enough to the DD for it to be useful (Ifrit comes to mind).
    (0)

  7. #7
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    People tend to under value how strong these 'enhanced' abilities are.


    Body:
    - AF Body "Enhances Cover" gives 25% damage taken to MP return
    - Works on both physical damage and magic damage
    - Works even if you cover a target without hate. Think of it like Sanguine Rite.
    - The MP recovery does NOT show up in the log like Sanguine Rite does.

    Get mana back, even when not main tank. You can throw this on the tank and get you mana back to support you party. Mana keeps you useful in any fight

    Hands:
    - +10% HP cured on Holy Succor

    10% is a huge increase in healing, considering this make all increase healing gear 10% more effective too. The paladin doesn't have the room in gear options to find such a huge increase in healing. You are rarely going to find a single piece of gear to grant such an increase to any ability. Not to mention; when you use it to heal another player, you get 50% of that heal, thats a lot of threat right there.

    Legs:
    - Increases Divine Regen effect when cured from +85 HP/tick to +113 HP/tick
    - No effect on Divine Veil's block enhancements

    That is a 33% more effective increase of you healing per tick. 33%! I know paladins are under valued right now, but I feel it is because people do understand how useful this ability is. People tend to stack ranged is the only reason people don't feel this is a godsend. I still run groups with melee DD, and as a main healer, I love when paladins have this up. Keeps the party up, I need to throw less heals, get less enmity, spend less mana, and overall increased party endurance. Just to give one example of where is is insanely useful, run through the vale with a paladin. The stacking regen effects really makes healing that place a breeze.
    (0)
    Last edited by Klive; 04-09-2012 at 09:45 AM.
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