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  1. #21
    Player
    Rosenstrauch's Avatar
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    May 2015
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    Valnain
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    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Gemina View Post
    The improbability of a rift strong enough to damage the bonds between the WoL and the Scions is exactly why it would be interesting. And again, if it was something that they foresee via the echo; it could very well be something they have to do. Not want to do. As example, the Scions could be set out to do something that for all intents and purposes would normally be beneficial. However, it cannot be allowed to take place or a series of catastrophic events would spiral out of control.

    As an example, in an epic battle against Zenos; just before the WoL is about to deliver the killing blow, a vision of some sort intervenes that shows the WoL this series of events that snowball should Zenos die right then and there. When the Scions see him/her stop, they immediately start thinking, "Crap! Not again. Not now! We finally have him!" They move in to proceed to finish him off, and.... well, the WoL stops them. Doesn't kill them, obviously. But being on the receiving end of the WoL's power seriously humbles all of them.
    Well, I'm going to have to strongly disagree with that. Something being improbable in writing is not inherently interesting—if anything the opposite is true. If the execution is anything less than flawless, an improbable story event just comes off as a cheap and lazy attempt to "subvert" the audience's expectations.

    As for sparing Zenos because of writer fiat an Echo-based vision of the future, our version of the Echo doesn't work like that. We see visions of the past, not the future. And even if it did work like that, letting Zenos live at all would be wildly out of character for us. Far more likely than that, we'd probably kill Zenos, explain the vision to the Scions, and work with them to find a way to avert it that doesn't involve letting a homicidal maniac go free.

    EDIT, More thoughts: Seriously, the amount of explanation we would need to justify the Warrior of Light having a vision of the future, knowing for a fact that it is absolutely real, completely immutable (ie. once it gets rolling there is no stopping it), and completely avoidable if we just don't do a specific thing would warrant its own cutscene as it is. That is a lot of effort to justify what is already a stupid premise: The Warrior of Light sparing an absolutely evil person and then trying to kill or severely injure their own allies to protect him. If we actually did something like that, we wouldn't get to fly off on our awesome dragon mount looking like a cool badass. We would have a LOT of explaining to do, and if we ever heard the end of it, it would be too soon.

    And that's what I think this story concept as a whole: It's asking for an arc where the protagonist does something terribly stupid, producing nothing but melodrama, for the sake of an allegedly cool idea.
    (8)
    Last edited by Rosenstrauch; 07-05-2020 at 05:52 PM. Reason: More text.

  2. #22
    Player
    Powercow's Avatar
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    Mar 2011
    Location
    Windurst!
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    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    No. Remember back at the end of 2.0 when we were wanted for regicide? And we could literally walk right outside the Sultana's room and talk to guards and absolutely nothing happened? Sure they gave some flimsy reason about how nobody believed the accusations, but if our player *did* actually go rogue that explanation wouldn't make sense. I mean, what's the point of us even going rogue if everyone is still on our side?

    Now, I do think we're going to be "going rogue" in the next patch if I'm reading Eli's plan correctly. But it'd be us AND the Scions being hunted by most-everyone, and I imagine it could have the same issue as before where, "Oh no, all of Eulmore is on high alert! Quick uh, when you're done with your crafting weeklies and fiddling with your retainer we need to flee before we're all killed!" That or it'll just be all one-and-done in a cutscene/instanced fight which seems... anticlimactic. I dunno, we'll see in a few weeks.
    (11)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #23
    Player
    kaynide's Avatar
    Join Date
    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by gumas View Post
    i mean, even with mass genocide, if there is a solid reason of why we WOL need to do it, i think some of the scions will still trust us (i can see alphinaud being one since he is the closest one with us all this time)
    You have to remember that before anything else, this is a game. Moreover a game made in Japan. SE wants us to very solidly “be the hero”.

    That said, I could see a scion going evil at some point. Most likely Alphinaud.
    (1)

  4. #24
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rosenstrauch View Post
    Well, I'm going to have to strongly disagree with that. Something being improbable in writing is not inherently interesting—if anything the opposite is true. If the execution is anything less than flawless, an improbable story event just comes off as a cheap and lazy attempt to "subvert" the audience's expectations.

    As for sparing Zenos because of writer fiat an Echo-based vision of the future, our version of the Echo doesn't work like that. We see visions of the past, not the future. And even if it did work like that, letting Zenos live at all would be wildly out of character for us. Far more likely than that, we'd probably kill Zenos, explain the vision to the Scions, and work with them to find a way to avert it that doesn't involve letting a homicidal maniac go free.

    EDIT, More thoughts: Seriously, the amount of explanation we would need to justify the Warrior of Light having a vision of the future, knowing for a fact that it is absolutely real, completely immutable (ie. once it gets rolling there is no stopping it), and completely avoidable if we just don't do a specific thing would warrant its own cutscene as it is. That is a lot of effort to justify what is already a stupid premise: The Warrior of Light sparing an absolutely evil person and then trying to kill or severely injure their own allies to protect him. If we actually did something like that, we wouldn't get to fly off on our awesome dragon mount looking like a cool badass. We would have a LOT of explaining to do, and if we ever heard the end of it, it would be too soon.

    And that's what I think this story concept as a whole: It's asking for an arc where the protagonist does something terribly stupid, producing nothing but melodrama, for the sake of an allegedly cool idea.
    It's fine to disagree. The subject is, "Would you enjoy it?" so 'no' answers are perfectly valid as well. However, you're simply objecting to any sort of possibility that would realistically exist as extremely problematic for both the WoL and the Scions. You can pass off such disturbances as "cheap and lazy" ploys to subvert our attention, but all you're doing is passing judgment before witnessing its execution. The fact that this entire faction is never at odds with each other, and the WoL's passiveness is extremely unrealistic.

    While the blessing of light is strictly defined, the Echo is not. We don't know, nor understand everything about the Echo, and it wasn't until recently that we learned it can foretell future events. They opened the door to the 'chicken or the egg' analogy, and a vision or intervention can come from our future selves if we want to object that the WoLs echo cannot evolve past what we know it to be. Zenos already pointed out to us that we basically use it instinctively, implying that harnessing and controlling the power is possible. Because the full and true power of the Echo is left ambiguous, it's the card that lets the writers pull just about anything out of their butts.

    Honestly just sounds like you're pretty bitter about not only the story as is, but also the direction it's headed. If that's the case, then I really don't know what to tell you. These are just ideas being tossed around, and not even headcanon. Since you're so objectionable and apparently know what makes good story telling, why don't you enlighten us to how you would make this group of characters who become continuously more uninteresting, interesting. We know that the current conflict is coming to a conclusion, so how do we keep this story going while keeping it interesting, and avoiding another 'OMG prevent the calamity' premise we've been doing this whole time?
    (1)

  5. #25
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
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    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Driavna View Post
    I don't, and I hope once the current plot is done our blessing of light disappears.
    I no longer want to be the WoL. I'm tired of being "special;" frankly, I never enjoyed it to begin with. It's time for MMORPGs to stop telling a story (populated by hundreds of thousands of people) where we are the lone savior. I am just a face in the crowd.
    (2)

  6. #26
    Player
    kaynide's Avatar
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    May 2014
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    2,881
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    Kris Goldenshield
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    Tonberry
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    Gladiator Lv 100
    Quote Originally Posted by TeraRamis View Post
    I no longer want to be the WoL. I'm tired of being "special;" frankly, I never enjoyed it to begin with. It's time for MMORPGs to stop telling a story (populated by hundreds of thousands of people) where we are the lone savior. I am just a face in the crowd.
    I do not intend for this to sound like “omg jus play another game jeez!”, but well, text.

    Basically, while that could be interesting, it would be off brand. Final Fantasy, if nothing else, is a story of a group of people who come together to save the world. It’s always been a very cinematic “Railroaded” experience rather than Sandbox.

    MMOs (or games in general) where you are just a face in the crowd... I think Eve Online? The problem is with being a face in the crowd, and being treated as such, results in a butt ton of fetch quests or other chores. Essentially Death Stranding, minus the main storyline.

    This is not to say FF could never do this.. but it would have to be the selling point of that particular game.

    (See Zelda Breath of the Wild or Dragon quest Builders, where it was heavily shown in commercials that “this ain’t your typical Zelda/dragon quest)
    (8)

  7. #27
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by kaynide View Post
    You have to remember that before anything else, this is a game. Moreover a game made in Japan. SE wants us to very solidly “be the hero”.

    That said, I could see a scion going evil at some point. Most likely Alphinaud.
    Haha, yeah that boy can't take any s&*^ no more!
    (1)

  8. #28
    Player
    Rosenstrauch's Avatar
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    May 2015
    Location
    Valnain
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    827
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    Wind-up Antecedent
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    Zalera
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    Rogue Lv 100
    Quote Originally Posted by Gemina View Post
    It's fine to disagree. The subject is, "Would you enjoy it?" so 'no' answers are perfectly valid as well. However, you're simply objecting to any sort of possibility that would realistically exist as extremely problematic for both the WoL and the Scions. You can pass off such disturbances as "cheap and lazy" ploys to subvert our attention, but all you're doing is passing judgment before witnessing its execution. The fact that this entire faction is never at odds with each other, and the WoL's passiveness is extremely unrealistic.

    While the blessing of light is strictly defined, the Echo is not. We don't know, nor understand everything about the Echo, and it wasn't until recently that we learned it can foretell future events. They opened the door to the 'chicken or the egg' analogy, and a vision or intervention can come from our future selves if we want to object that the WoLs echo cannot evolve past what we know it to be. Zenos already pointed out to us that we basically use it instinctively, implying that harnessing and controlling the power is possible. Because the full and true power of the Echo is left ambiguous, it's the card that lets the writers pull just about anything out of their butts.

    Honestly just sounds like you're pretty bitter about not only the story as is, but also the direction it's headed. If that's the case, then I really don't know what to tell you. These are just ideas being tossed around, and not even headcanon. Since you're so objectionable and apparently know what makes good story telling, why don't you enlighten us to how you would make this group of characters who become continuously more uninteresting, interesting. We know that the current conflict is coming to a conclusion, so how do we keep this story going while keeping it interesting, and avoiding another 'OMG prevent the calamity' premise we've been doing this whole time?
    All of this is pretty funny to me. You're saying it's okay for me to not enjoy the idea, but in the same post complaining that I criticized it. You accuse me of being bitter about the story, but in the same post complain that the story is "unrealistic" because we haven't "been at odds" with the Scions—which apparently means trying to kill them if your opening post is anything to go by. You also complain that the characters have become "uninteresting", but again, apparently I'm the one bitter about the story.

    Here's the thing: Good stories come to an end, and right now FF14's current story is doing just that. We've got 1-2 expansions left in it, depending on whether or not they make dealing with Garlemald and Zodiark a 2-for-1 deal. And after that, it's done. Wherever the next expansion after that goes, it will surely be a new start rather than another continuation of the plot started in A Realm Reborn. And if that means the Scions' stories also come to an end, that's fine. We don't need to drag them along wherever we go next.

    But to entertain the idea that it would somehow be "interesting" for the Warrior of Light to suddenly go rogue, here's a thought:


    Perhaps Zodiark's seal has weakened enough that he can influence the world outside of it, allowing him to raise up new Ascians from time to time. They won't be as strong as Emet-Selch or Elidibus, but they don't need to be. The only way to stop this is to kill Zodiark, and the only way to get to him is to release him from his seal. Hydaelyn refuses to do this, as she is content with the current status quo and will just raise up new champions as the need arises. To wit: Hydaelyn no longer needs us and rescinds our Blessing of Light.

    To make things even more complicated, even if we were to break through Zodiark's seal on our own, killing him while leaving Hydaelyn alive would dangerously upset the balance of Light and Dark on the Source, resulting in a Flood of Light. So in order to deal with Zodiark permanently, we would also have to kill Hydaelyn. This would also be permanent—there isn't a single soul in existence that could summon a primal on the scale of Zodiark or Hydaelyn any longer.

    Finally, there's the matter of "What will happen when Zodiark and Hydaelyn are gone?". Nobody knows. Not even Hydaelyn, with all her foresight, can tell. The prospect is rightfully terrifying to all present.

    To incentivize us, and the Scions, to walk away, Hydaelyn offers to bring back the Scions (and our friends) we have lost along our journey. Even though this goes against her own beliefs, she is willing to compromise to ensure her own survival. And to demonstrate that this is no idle promise, she recreates Minfilia's soul from scratch. This should be impossible, as Minfilia's soul was merged with Ryne's, but let's say Hydaelyn can recreate her soul specifically because of some connection the two have.

    Despite all this, the Warrior of Light is willing to risk an unknown, unsafe future for the sake of ending Zodiark's influence on the world. Naturally, there are those among the Scions who are opposed to this. Their reasons are numerous: We might actually fail at this task without the Blessing of Light. We can't guarantee that there will be any benefit to doing so. This is the only chance they'll ever get to bring back those they have lost, and that fact has given them reason to rethink their decision to accept those deaths and move on.

    And for the final bit of salt in the wound: Minfilia, much like the Ascians, is tempered. How badly off the tempered are varies considerably, and Minfilia is roughly in the same state as the likes of Emet-Selch: Admittedly under the thrall of a primal, but otherwise unchanged. And so Minfilia approaches the conflict from a neutral perspective, arguing the merits of both paths, and is willing to leave the choice up to us... but will have to come to Hydaelyn's defense if we choose to kill her.

    Naturally, we come out ahead in this conflict. Let's say it's the final battle of 7.0, that Zodiark is dealt with in 7.3, and the ensuing patches ramp up to the next conflict: Whatever the two eldest primals were holding back is returning, and it's our own fault that this is happening. There is too much bad blood between us and the Scions at the moment, and most of them are unwilling to cooperate with us any longer. They're still working to combat this latest threat, but for the most part separately from us. And by the end of 8.0, we have to accept that we need to work together to stop this threat, and so we do. Everything isn't water under the bridge and we might end up parting ways again, but on better terms than we did the first time.


    Now here's the thing: I don't necessarily believe any of the above is a good idea. In fact, I think it's full of some pretty bad ideas—having Minfilia come back after they finally got "Minfilia dies" right just to kill her off a fourth time being one of them. Likewise, I've never been sold on the idea that there was a secret Lavos/Jenova-esque villain behind the End of Days, so that would have to be executed exceptionally well for me to enjoy it. The scenario is also very contrived, and trying to establish all of that in the space of a few quests or 1-2 cutscenes would give precious little space for the actual characters involved to make their decisions.

    And finally, you'll have to note that I didn't go full "WoL goes rogue" with the idea. We would still be working with the Scions out of necessity when the time comes, and they wouldn't be out for our blood or anything of the sort. In order to actually have a break from the Scions in any permanent sense, either they would all need to die (which is wasteful) or the story would have to move somewhere out of their interests (in which case, there is no need to forcefully sever their bonds with the Warrior of Light). Anything else is strictly temporary, and I would much rather have the Warrior of Light and the Scions eat crow than have the Warrior of Light's ego sucked until they stopped throwing a tantrum and listened to reason.
    (1)

  9. #29
    Player
    ItMe's Avatar
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    Jun 2020
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    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm not sure I'd enjoy it if only because then I'd be making my friends the scions sad
    I wouldn't wanna play that content. It'd be a real downer.
    (3)

  10. #30
    Player
    kaynide's Avatar
    Join Date
    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    Haha, yeah that boy can't take any s&*^ no more!
    Yup. No one else on team Hero Squad has had so much of their hard work blow up spectacularly in their own face as Alph.
    (0)

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