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  1. #1
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Navnav View Post
    Hello there,
    And with that ONE defensive ability, it isn't even on demand... You have to wait for multiple auto attacks to even use it.
    Quote Originally Posted by Lucy_Pyre View Post
    Sentinel - 30% mitigation
    Rampart - 20% mitigation
    Sheltron - 20% block guaranteed
    Reprisal - 10% AoE damage debuff to enemies
    Arm's Length - 20% slow to non-bosses in most content

    Between these PLD has more than enough beefiness, especially when you factor in its passive block chance.
    There's also Divine Veil that places a barrier on the party for 10% of the tank's HP. At level 80, tanks have over 100k HP. That's a pretty decent shield granted it's timed right with a heal.

    Intervention - 10% Damage reduction for another party member.

    Passage of Arms - Guaranteed 100% block rate for PLD. 15% damage reduction for party.

    Quote Originally Posted by Navnav View Post
    Hello there,
    Clemency maybe extremely good, but it has a cast time and mana cost, and unfortunately tank damage is such a major thing in this game, that you almost feel disgusting for using it. However it can save fights in dungeons.
    Honestly, you shouldn't be using Clemency THAT much. It's nice for when the healer is down and you and a DPS are burning down an enemy with 10% health and you become the designated healer/DPS for a clutch finish. It's also good for solo play but other than that, you shouldn't be healing at all during dungeons. I've seen some healers get offended by PLDs using Clemency. Let them do their jobs.
    (7)
    Last edited by Renato; 07-04-2020 at 09:24 AM.

  2. #2
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Renato View Post
    There's also Divine Veil that places a barrier on the party for 10% of the tank's HP. At level 80, tanks have over 100k HP. That's a pretty decent shield granted it's timed right with a heal.

    Intervention - 10% Damage reduction for another party member.
    I was listing their personal mitigation toolkit, and neither Intervention nor Divine Veil benefit the PLD, so I didn't include those.
    (2)

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