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  1. #11
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    I agree that pld is lacking on self mitigation and should probably get one more cooldown added, though agree shouldnt be the word since its more of a fact. If anything pld should be the tank with the best self mitigation, since he is supposed to be the beginners tank. I will also say after the shb job design calamity, pld is the second best imo , gnb is a complete job cause it was designed with current expansion in mind , but pld was the least screwed over compared to poor drk and war. I miss stormblood.......
    (0)

  2. #12
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Thanks for the replies everyone. I'm still not convinced this is the best tank, in the sense of being a tank, rather than being a support class. I also think it is the most advanced job to use well. Since a lot of it's mitigation requires a lot of thought and knowledge of fights and reacting fast to whoever is going to take damage. It's decisions to heal too. Ultimately not the tanking class for me. I prefer self mitigation above all else. I love the GNB even if a bit squishy, but it has good self mitigation cds and streamlined group support that is easy to use, so you can just focus on tanking.

    All the same, thank you for everyones feedback. It's a nice community here.
    (0)

  3. #13
    Player
    CrimsonRhodonite's Avatar
    Join Date
    Jul 2020
    Posts
    1
    Character
    Celka Kshajra
    World
    Coeurl
    Main Class
    Paladin Lv 70
    Maybe it's just because I started GLA/PLD, but I still think PLD is the best "tank" between it and GNB/DRK. Those two feel like they're trying to be DPS classes with all of their oGCDs, as well as losing the shield's HUGE extra defense. PLD just feels like an solid rock, because it doesn't need gimmicky abilities to shore up parry/block or mitigate Mag/Phys dmg.
    DRK and GNB are really squishy, especially if their healer isnt on point. With PLD, Reprisal and Sheltron are on such low CDs that even with slow healers you'll never have to worry about pulling big or being too slow out of an AOE.

    This is strictly my noob opinion, but I also feel like the upgraded Halone's Wrath and the oGCD aoe move giving you two DOTs lets you focus a little more on timing your Sheltron or the party shield move (Which I still haven't used seriously outside of Alexander, smh) rather than making sure your rotation is on point.
    (1)

  4. #14
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Navnav View Post
    Thanks for the replies everyone. I'm still not convinced this is the best tank, in the sense of being a tank, rather than being a support class. I also think it is the most advanced job to use well. Since a lot of it's mitigation requires a lot of thought and knowledge of fights and reacting fast to whoever is going to take damage. It's decisions to heal too. Ultimately not the tanking class for me. I prefer self mitigation above all else. I love the GNB even if a bit squishy, but it has good self mitigation cds and streamlined group support that is easy to use, so you can just focus on tanking.

    All the same, thank you for everyones feedback. It's a nice community here.
    You understand that PLD and GNB have nearly identical cooldowns, yes? The only significant difference is that GNB has Camouflage while PLD has no similar CD. Other than that, however, the rest of their personal mitigation kit is practically identical.

    Nebula = Sentinel
    Rampart = Rampart
    Heart of Stone = Sheltron (just weaker than Sheltron)
    Reprisal = Reprisal
    Arm's Length = Arm's Length

    The only functional major difference here is that GNB has Aurora, while PLD has instead passive block chance.

    On another note, every tank requires fight knowledge to make proper use of their cooldowns. You can't use a cooldown properly if you don't know what any of the boss's abilities do; regardless of which tank you're on.
    (6)
    Last edited by Lucy_Pyre; 07-04-2020 at 10:19 PM.

  5. #15
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The problem here is Passage of Arms. People are going to argue that it's not a real cooldown because it's a dps loss when active, but it's also a potential 18 second personal Rampart coupled with an extra raid-wide mitigation skill over all other tanks. This is vaguely reminiscent of the "Inner Beast makes WAR the most defensively robust tank in prog", coupled with "Inner Beast doesn't exist in farm/speedruns, so WAR is at a defensive disadvantage" argument from previous expansions. If you want to address the issue, you have to change how PoA works.

    To be fair, GNB has it worse. Camo doesn't come close in value to PoA.
    (2)

  6. #16
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I think if PLD had an ability that gave you 75 oath gauge on a 60 second recast, it would be a lot better. So you are able to jump into a fight with your primary defensive ready, like everyone else.
    (0)

  7. #17
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Navnav View Post
    I think if PLD had an ability that gave you 75 oath gauge on a 60 second recast, it would be a lot better. So you are able to jump into a fight with your primary defensive ready, like everyone else.
    PLD honestly doesn't need this for most encounters, there is a few fights that are notable where there is a long drawn out downtime, where DRK passively regens mana, and both GNB and WAR have standard timers for their on demand cooldowns, but it's super niche. If there is a super early tankbuster and you're pulling, get NF/TBN/ HoS from your co tank and pop appropriate cooldowns, or use your invuln to get the timer rolling on it.

    Also worth noting half the time most people do be sitting on full gauge, not everyone actually uses intervention when OT. So I genuinely can't see how it would really be an effective means to shore up defenses on PLD. Like when I planned out my cooldowns on pld for fights, if there was downtime coming up and needed Sheltron/ Intervention, I would plan ahead to have enough gauge for it, it's part of playing tank in this game, use your head and plan out your cooldowns.

    side note: "So you are able to jump into a fight with your primary defensive ready" Sheltron isn't really your primary defensive, that would be Rampart/ Sentinel/ Hallowed and it's up to you to decide which is the most effective one at that time depending on the amount of damage from the tankbuster or what type of tankbuster it is, Sheltron is more of a filler cooldown to add extra mitigation where needed.
    (2)

  8. #18
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lyth View Post
    To be fair, GNB has it worse. Camo doesn't come close in value to PoA.
    I would argue this point. Camouflage is, in fact, an extremely potent CD when used properly; which is against auto attacks. The 10% mitigation is nice but nothing to scoff at. However, the real important part is the 50% increase to parry chance. Against packs of trash mobs which, as we all know, are almost universally auto attack focused, Camouflage is more potent than Rampart (but slightly less than Nebula) unless you get completely shafted by RNG and get little to no parries.
    (2)

  9. #19
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's nice, but the parries average out to 10% physical mitigation, and you get the most consistent results the more hits you take during the window (i.e. dungeon trash which is just as easily mitigated by other means or a multi-hit physical tankbuster).

    They all have their situational strengths, but in terms of raid value, I'd rate Camo the lowest.
    (1)

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    you have to change how PoA works..
    Do we still like intervention?

    Cuz I'm thinking something that sorta steps on intervention's toes mechanically.

    1. Creates Zone on ground
    2. Paladin standing in zone gains increased Block Strength
    3. Allies standing in zone gain the Paladin's Block chance and half the strength
    (1)

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