This is also the problem with the present iteration of Living Dead.But that is still arbitrarily punishing Dark Knight for using their invuln when none of the other tanks are. If Living Dead were on a short CD, you could maybe argue but it's still longer than Holmgang, and Warrior is the one tank that can practically heal itself to full without any DPS loss or healer intervention.
well as I've stated before: If theres one QOL change I want to see, its moving stalwart to lv 40, BW to lv 30 to complement Flood, and Edge to 35.
as for LD, I doubt they'll change anything, but I believe a simple fix would just be adding a convalescence effect. I'm not sure why these LD threads always end up bringing up tangents hehe
I remember times when DRK was able to fully heal himself out of living death in dungeon by using Abyssal drain, heh.
I'm not even entirely sure why it was removed. all it did was help generate resource for the resource generation tank. it wasn't even difficult to use, it seemed very intuitive to me. the worst part is, we got no replacement for it, just a straight up hole in our leveling kit (which could be filled nicely by something like stalwart soul or dank missionary :P)
I can only think that they removed it due to the curtailing of tank job DPS, but idk. it just doesnt make sense to me
If I may throw in my 2 cents; I'm also pretty passionate about DRK and as a job, far from content with the current iteration.
With Living Dead, a lot could go wrong with that cooldown as from the time it's pressed to its resolution is out of your control which I think is counterintuitive for it to be your own personal cooldown that serves as the obligatory level 50 "last stand" ability. From the onset, I'd reduce the "Living Dead" status to 6 seconds and have a sort of anti-healing from any actions outside of your own. I think the anti-healing status would serve to ensure you die to proc Walking Dead and is a throwback to the anti-refresh status Darkside had. An in the situation it gets accidentally pressed, narrowing it to 6 seconds is a lot less punishing as it'll fall off faster.
For the Walking Dead status of Living Dead, it would also have this anti-healing debuff on it, but DRKs would have to only heal up to around 15-18% of their max HP to dispel the debuff or they'll still die once Walking Dead expires. I'd like if Living Dead wasn't tied to dying, but I get why Yoshi P doesn't want to take off the death penalty with how ingrained it is to this game's lore of the job. I know a lot players don't care about that either. I'm fine with both. But ultimately what I want is for Living Dead to be fair to DRK as their cooldown. Putting the burden off on the healers is extremely unsatisfying for both parties involved. Isn't even balanced to the other 3 tanks who're capable of essentially paying for their own tank invuln with reliable self healing or just the simple fact they don't auto-die once it's expired. I want DRK to be a little more self sufficient to do the same by reworking it to have an extended duration (approx. 15 seconds) and better self healing or "life steal" with it's toolkit. "Muh stronk TBN" is fine, but in situations where you would need to use Living Dead instead, TBN is then useless. DRK needs real sustain or there's nothing that separates it from being just an edgier, less damaging, bulky DPS job in those situations. I know DRK is gonna always have an edgy spin on some of its abilities, which is why I'm fine if a DRK still dies should Walking Dead expire, as long as they have the tools to avoid it themselves.
I think that DRK is currently resolves around The Blackest Night a little too much tat the est of its kit is very off balanced offensively, defensively and in its endurance. I think each of its level cap abilities need to be fine-tuned and strong overall for its kit, not just TBN.
That sounds like a pretty cool idea for DRK's invuln. Having Walking Dead be cleansed by the DRK themselves would be pretty nice. I would just add something like "the tank must heal 15% of their total hp, but can still receive healing", just because on the off chance that the tank manages to cleanse itself, it would only have 15% health and might get clipped by whatever the leftover enemies might throw at them. every other tank invuln allows the tanks to receive healing during their invincibility time, so I think DRK deserves the same.
either that, or further enable the "muh stronk tbn" meme by making it reset cooldown once walking dead activates, thus ensuring that the DRK still has an effective 40% HP once they cleanse and activate tbn after that.
That's a good point I didn't account for about them coming out of Walking Dead without enough HP because they got clipped by another attack. Since the time I made the previous post I had the idea that instead of Walking Dead needing to be cleansed at all, your HP just needs to be above 1 after it expires. Meaning any of DRK existing "self heals" in lieu with any new or reworking ones could meet this requirement. But the catch would be that DRKs receive no external healing from party members nor the natural server HP regen tick. AND during Walking Dead, MP actions will have no cost like TBN so it can effectively give you a buffer when needed.That sounds like a pretty cool idea for DRK's invuln. Having Walking Dead be cleansed by the DRK themselves would be pretty nice. I would just add something like "the tank must heal 15% of their total hp, but can still receive healing", just because on the off chance that the tank manages to cleanse itself, it would only have 15% health and might get clipped by whatever the leftover enemies might throw at them. every other tank invuln allows the tanks to receive healing during their invincibility time, so I think DRK deserves the same.
either that, or further enable the "muh stronk tbn" meme by making it reset cooldown once walking dead activates, thus ensuring that the DRK still has an effective 40% HP once they cleanse and activate tbn after that.
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