Results 1 to 9 of 9
  1. #1
    Player
    Kokurou's Avatar
    Join Date
    Apr 2020
    Posts
    2
    Character
    Koku Rou
    World
    Sargatanas
    Main Class
    Ninja Lv 72

    Team Balancing in Frontline

    I'm gonna start off by saying that I can't STAND frontline, but it's the only thing that pops without waiting an hour for a single Feast queue. That said.

    Team Balancing in Frontline is so needed right now. For one, if you queue as a class, you should be stuck AS THAT CLASS. YOu shouldn't queue in as a tank or a healer, and switch to DPS because "it's what I do best" or "I don't wanna get b*tched at". Call me old schooled, I don't mind longer queue times if each party of 8 had the proper balancing; 2 tanks, 2 healers, 4 dps. I grow so tired of seeing 7 DPS and 1 healer, or 6 DPS and 1 healer 1 tank (which works a lot better than the frequent 8 DPS parties I've been in as of late). A lot of people are going to disagree with me in the sense that, I'd rather have longer queue times for better team composition.
    (0)

  2. #2
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    514
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    A better team composition will very slightly raise the chances of your team winning. It doesn't equal a victory.

    On top of that forcing a team composition may be a hinderance to some of your games. You can have players to switch to certain classes, but if they're not efficient in that class that player won't be of much help to the team at all, especially if they cannot survive for long in that class. Everyone should be willing to accommodate for the party instead of trying to force a team comp that may not work the way it was intended in one's eyes.

    To finish this off there's a lot more players that wants to play a dps class majority of the time. It's natural. By following what you suggested pvp queues will look like pve queues with dps having to suffer with the waiting times. It's bad enough that you can't tell how many people are in a particular pvp queue. We don't need a restriction like that on top of what are already have. There's already been a lot of things that's either been restricted or taken.
    (1)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kokurou View Post
    For one, if you queue as a class, you should be stuck AS THAT CLASS.
    Completely disagree.
    PvP is a useful levelling tool.
    I que as what needs EXP and swap to what I intended to play either way.

    Also, if people care about composition being able to swap to accommodate your team is invaluable. Like, I usually go BRD, but if I see we don't have a tank I'll do it.
    We have the tools to make a balanced party right here, people just don't care.
    (2)

  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    It's one of the times FFXIV is borrowing from other large scale multiplayer games like TF2, which is a good thing and they should be doing more of it to improve PvP.

    With how different the maps are, jobs are, the way jobs can impact team composition more than role, mean you should be able to adjust based on what you have. SAM for example adds to the general bulk of your composition more than the other melee do. There's also advantages that are more by job than role; selecting RDM in FL can offer lockdown for your alliance if there is an absence in warriors. There's just so much of a range of what the jobs are doing in PvP versus PvE. We can also just be able to shift to suit the needs of our team.

    It's really a whole different beast from, say, dungeons in PvE, where there are more similarities between performance, what you can contribute, who is expected to take damage from what attacks, how much CC is allowed to matter, etc., and it's good FFXIV is making changes to suit the nature of large scale PvP. With Feast, I'd imagine it's different here in large part because the sensitivity of game balance is much higher here, and it's much, much, much easier if ranged DPS are compared to just other ranged DPS, rather than having to balance them to be 100% comparable to all the melee and all the tanks and all the healers.
    (1)

  5. #5
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Frontline balancing is actually way way better since people were allowed to que as one class and then switch.

    What you might be assuming is that the game ques up a balanced match and then people mess it up by switching. This is pretty much mostly wrong.

    Mostly the game's match maker doesn't seem to know what makes a match balanced or not in terms of jobs. Healers have always been strong and you need a good number of them, roughly about 2 per 8 man party. Melee are really strong right now in that it's a lot easier to be really good with them than ranged.

    So mostly, switching allows people to balance out their team a lot more in practice and that's what they tend to do.
    (2)

  6. #6
    Player
    LyraleiManagem's Avatar
    Join Date
    Apr 2018
    Posts
    43
    Character
    Skadi Diresight
    World
    Faerie
    Main Class
    Scholar Lv 90
    Do you guys think the premade issue in frontline is addressed? from my observation every 2 or 3 matches there will be a alliance filled with 2-3 premades and they win with score like 1600/800/800.
    As someone who really doesnt like the premades, can SE just disable premade party in frontline,or maybe made a 8v8v8 version for premades?
    (0)

  7. #7
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I'm not sure about pre-mades, but all I know is that for the last month my win rate is I think more like 20%-25%.

    After they originally got rid of letting people choose their Grand Company it was pretty close to 33% for a long time.

    Pretty sure I don't personally make teams lose that much, although I do play with a controller lol.
    (0)

  8. #8
    Player
    Decoy_Wolff's Avatar
    Join Date
    Oct 2015
    Location
    New Gridania
    Posts
    115
    Character
    Waltheof Wenyasch
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kokurou View Post
    I'm gonna start off by saying that I can't STAND frontline, but it's the only thing that pops without waiting an hour for a single Feast queue. That said.

    Team Balancing in Frontline is so needed right now. For one, if you queue as a class, you should be stuck AS THAT CLASS. YOu shouldn't queue in as a tank or a healer, and switch to DPS because "it's what I do best" or "I don't wanna get b*tched at". Call me old schooled, I don't mind longer queue times if each party of 8 had the proper balancing; 2 tanks, 2 healers, 4 dps. I grow so tired of seeing 7 DPS and 1 healer, or 6 DPS and 1 healer 1 tank (which works a lot better than the frequent 8 DPS parties I've been in as of late). A lot of people are going to disagree with me in the sense that, I'd rather have longer queue times for better team composition.
    You have many people queing up as different jobs to get in and I get that a team of 8 White Mages really makes things frustrating but we already have a hard time getting Tanks in PVE content, it's so much harder getting healers in PVP content by itself. You will run into the same que time issues in PVP as PVE if you force these formation ques.
    (0)

  9. #9
    Player
    Decoy_Wolff's Avatar
    Join Date
    Oct 2015
    Location
    New Gridania
    Posts
    115
    Character
    Waltheof Wenyasch
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Waaltar View Post
    I'm not sure about pre-mades, but all I know is that for the last month my win rate is I think more like 20%-25%.

    After they originally got rid of letting people choose their Grand Company it was pretty close to 33% for a long time.

    Pretty sure I don't personally make teams lose that much, although I do play with a controller lol.
    Controller doesn't change anything. I use to play competitive party Feast Matches when it first released as a healer on controller.
    (0)