Aye. At this point several people already saw that you just described what you have done.
Last edited by cactuarzzzz; 07-12-2020 at 11:00 AM.
If someone is repeatedly compelled to write a posts about how it's beneath them to reply, it means that the content doesn't sit all that well with them but they don't actually have a good answer for it. I generally bypass posts that don't require a response.
Raw total mitigation or healing values don't tell you how effective you are defensively. The timing matters more than the amount. TBN would have significantly more value if invulns didn't exist. Even so, that's something that can very easily be fine tuned if invulns were removed from the game.
I'm glad we're finally getting a consensus on Living Dead needing UI elements and tooltip revisions to support the skill usage. This is Design 101.
I think the design standard needs to be set higher than "can players adapt to this?" This is especially true when an action is considered to be a tank's 'ultimate' defensive ability.
I'm gonna have to ask you to just completely redo this comment because you aren't making a lick of sense. The more of this stuff I read the more I'm inclined to think that Bahamut was right in trying to raze this place to the ground.
While I would feel glad for UI elements that would help make me heal DRK more efficiently. We don't really need to ask WAR main are they agree or would they allow us anytime we need improvement/qol?. You know, It could make them develops a habit believing we need to consult them first everytime.If someone is repeatedly compelled to write a posts about how it's beneath them to reply, it means that the content doesn't sit all that well with them but they don't actually have a good answer for it. I generally bypass posts that don't require a response.
Raw total mitigation or healing values don't tell you how effective you are defensively. The timing matters more than the amount. TBN would have significantly more value if invulns didn't exist. Even so, that's something that can very easily be fine tuned if invulns were removed from the game.
I'm glad we're finally getting a consensus on Living Dead needing UI elements and tooltip revisions to support the skill usage. This is Design 101.
I think the design standard needs to be set higher than "can players adapt to this?" This is especially true when an action is considered to be a tank's 'ultimate' defensive ability.
Last edited by cactuarzzzz; 07-12-2020 at 12:13 PM.
The truth lies in a few pages away from where we are. Also, You're putting a blindfold on yourself after mention 50 Shards of Gray? my, my what a sense of humor.
Last edited by cactuarzzzz; 07-12-2020 at 11:48 AM.
I'm not sure if the blindfold comment is supposed to be a subtle play on words? I mean, if so, then congrats because it definitely fits with that book's whole theme. But I can't say I quite get why referencing a book in a comment is something to take offense to.
That aside, This is not the first time you aren't aware of what you're doing. However what important is other people already knew about what you have done. In fact it wasn't me but them who caught you.
My best suggestion: Make the DRK unable to go passed 1HP for 10sec, but also lose 50% of their current HP every global tick.The only suggestion that I've seen anyone give for any sort of a major change that I didn't entirely hate was to have the percentage of health that wasn't restored by the time Walking Dead times out to be paid in mana consumption, rather than death. So healed to 80% = lose 20% max mana, etc. Granted, a lot of people seemed to dislike that, but the only other suggestions most people give seem to just be along the lines of 'Make LD a 10 second Homgang'...
By doing this, it benefits healers to delay heals since the DRK will lose more HP the more healed they are.
Keeps a lot of the "challenge" but doesn't f***ing kill the DRK at the end.
Edit - Furthermore, it doesn't completely gimp LD if a healer uses Benediction immediately after.
New Job Ideas
Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle
Having it work on server ticks just sounds like a recipe for complete RNG disaster. If anything you'd want to have an idea like that work like 'lose X% of current HP every Y seconds'.My best suggestion: Make the DRK unable to go passed 1HP for 10sec, but also lose 50% of their current HP every global tick.
By doing this, it benefits healers to delay heals since the DRK will lose more HP the more healed they are.
Keeps a lot of the "challenge" but doesn't f***ing kill the DRK at the end.
Edit - Furthermore, it doesn't completely gimp LD if a healer uses Benediction immediately after.
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