Quote Originally Posted by Chrono_Rising View Post
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I generally avoid assuming that I'll make use of NF during IR just because fight timings of major damage and IR's CD aren't always the best of friends, especially with it having a 90s CD unlike most things that are 60s or 120s. If you can use IR to heal a huge amount of damage it's incredible, just sadly isn't always so nice. As for Thrill, that's not quite so simple to just add up the health it gives since you *lose* that extra health after ten seconds. Even moreso depending on exactly how you use it; e.g. popping it at full health just before a buster hits you and then immediately after using Equil &/or NF. To really accurately track ToB I would argue one would need to actually go through and calculate how much bonus healing each use of it generated since, again, the health buffer it grants goes away ten seconds later. Aside from those two points I don't really have much of a disagreement with what you said, but I do think those two points make a major difference.