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  1. #191
    Player
    DWolfwood's Avatar
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    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    Having it work on server ticks just sounds like a recipe for complete RNG disaster. If anything you'd want to have an idea like that work like 'lose X% of current HP every Y seconds'.
    Yeah, but the thing is, it would never leave the DRK dead on its own.

    That said, specifics like that aren't set in stone for the idea. I just think it maintains the challenge aspect, corrects the part people have grievance with, and doesn't make it OP.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  2. #192
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    Since WAR's rotation is almost entirely burst-oriented, most of its non-IR time is spent on your normal Storm's Path/Eye combos. Since you only use Fell Cleave outside of IR in order to avoid overcap you're more than likely going to have at least 50 gauge to use one when you need to use NF, so for our 'average' Nascent usage we can reliably allot a Fell Cleave, Maim, and Storm's Path, which gives us the following.

    Fell Cleave: Averages a 18k hit, 9k healing.
    Storm's Path: Averages 11.5k, 5.7k heal on top of the 6.7k heal attached to the ability
    Maim: Around 8.8k-ish damage, around 4.5k healing
    Auto attacks: Around 3.9k damage, you'll get two during NF, so 4k healing

    This totals out to a roughly 29.9k, or 30,000 HP heal if nothing crits. Now, it's been a bit since I calculated the numbers, but if memory serves TBN in current gear shields for around 43k HP.
    I don’t disagree with your numbers. What I disagree with is leaving Equilibrium out of the discussion. As you later mention about prioritizing IC with raid buffs, dark knight is also attempting to put as many EoS into raid buffs as possible, only having enough spare mp for 1 spare TBN at optimal. Which is why I don’t include doing more than 1 TBN in a minute, each EoS out of a window is slightly more than half an IC used for the same purpose. On a minute by minute basis you have 43k from TBN’s versus 32k from Equilibrium and around 30k from one nascent flash, as well as another 10k since you can use it twice in a minute without repercussion. That is 75k HP per minute (under estimate) that can be erased without a dps loss, compared with 43k without a dps loss.

    This doesn’t even include Nascent flashes which line up IR which would obviously blow these numbers out of the water. Clearly you have the option of putting more TBN’s in a minute, you also have the option of lining Nascent flash up with IC uses in burst windows (letting damage accumulate to get those huge hits without a dps loss).

    Both are easy to heal, but I think that the warrior's ability to self heal has been slightly underestimated.
    (3)

  3. #193
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    I don’t disagree with your numbers. What I disagree with is leaving Equilibrium out of the discussion. As you later mention about prioritizing IC with raid buffs, dark knight is also attempting to put as many EoS into raid buffs as possible, only having enough spare mp for 1 spare TBN at optimal. Which is why I don’t include doing more than 1 TBN in a minute, each EoS out of a window is slightly more than half an IC used for the same purpose. On a minute by minute basis you have 43k from TBN’s versus 32k from Equilibrium and around 30k from one nascent flash, as well as another 10k since you can use it twice in a minute without repercussion. That is 75k HP per minute (under estimate) that can be erased without a dps loss, compared with 43k without a dps loss.

    This doesn’t even include Nascent flashes which line up IR which would obviously blow these numbers out of the water. Clearly you have the option of putting more TBN’s in a minute, you also have the option of lining Nascent flash up with IC uses in burst windows (letting damage accumulate to get those huge hits without a dps loss).

    Both are easy to heal, but I think that the warrior's ability to self heal has been slightly underestimated.
    I'm not 'leaving out' Equil, I was comparing NF to TBN so those were the two abilities that I was primarily looking at. That and, well, let's be honest here; the majority of the time you're using Equil (even if accompanied by ToB) you're popping it praying or it to crit. I dunno, using that move in particular and seeing it not crit just feels absolutely awful just because of the fact that it's on a 60-90s CD, depending on your damage intake and whether or not you decide to pair it with ToB.
    (3)

  4. #194
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
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    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    I'm not 'leaving out' Equil, I was comparing NF to TBN so those were the two abilities that I was primarily looking at. That and, well, let's be honest here; the majority of the time you're using Equil (even if accompanied by ToB) you're popping it praying or it to crit. I dunno, using that move in particular and seeing it not crit just feels absolutely awful just because of the fact that it's on a 60-90s CD, depending on your damage intake and whether or not you decide to pair it with ToB.
    Fair enough on comparing things one on one, but my point still stands. TBN on its own is powerful, but like you've said before, its how the whole kit comes together. Equilibrium is up about as often as a dark knight would optimally want to use TBN, but it is 10k weaker. Whether you delete the damage or just heal the damage makes no real practical difference.

    Does TBN outshine equilibrium on its own?

    Yes.

    Does TBN outshine Nascent Flash on its own?

    Yes.

    Does TBN outshine ToB on its own?

    Yes.

    Does TBN outshine all of these taken together? My answer here would be no. In fact I think the weaker statement: "Does TBN outshine Nascent Flash and Equilibrium together" is also a no. Of course we could put TBN up every 15 seconds like clock work, but I don't honestly think you can pop it that often through autos alone, I usually can only pop it for a raidwide + 2 autos, which means that we could block more damage but at a major dps loss.

    The relevance is that we previously disagreed that Living Dead could or could not use some light adjustments on healing requirements based on the power of the defensive kit. But I don't honestly feel that the defensive kit is actually strong enough to support that statement. Even if you look at the "least defensive" tank, GNB, its kit is fairly close in damage deletion power.
    (1)

  5. #195
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
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    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    Fair enough on comparing things one on one, but my point still stands. TBN on its own is powerful, but like you've said before, its how the whole kit comes together. Equilibrium is up about as often as a dark knight would optimally want to use TBN, but it is 10k weaker. Whether you delete the damage or just heal the damage makes no real practical difference.

    Does TBN outshine equilibrium on its own?

    Yes.

    Does TBN outshine Nascent Flash on its own?

    Yes.

    Does TBN outshine ToB on its own?

    Yes.

    Does TBN outshine all of these taken together? My answer here would be no. In fact I think the weaker statement: "Does TBN outshine Nascent Flash and Equilibrium together" is also a no. Of course we could put TBN up every 15 seconds like clock work, but I don't honestly think you can pop it that often through autos alone, I usually can only pop it for a raidwide + 2 autos, which means that we could block more damage but at a major dps loss.

    The relevance is that we previously disagreed that Living Dead could or could not use some light adjustments on healing requirements based on the power of the defensive kit. But I don't honestly feel that the defensive kit is actually strong enough to support that statement. Even if you look at the "least defensive" tank, GNB, its kit is fairly close in damage deletion power.
    I can almost 100% guarantee that the current savage tier will break TBN with 2 autos. I'm taking a break from this tier so I can't give boss auto numbers, but Titan last tier autoed for 33k and TBN shielded for 38k at the time, so the same logically should hold true now. As for commenting on Equilibrium in particular, it's a weird skill; just because the variance for how much it can heal for is so huge. Popped alone and non-crit, 30k. Crit with ToB, like 62k. So it not critting is just depressing. As for what's better, I don't think it's a completely straightforward topic. For one thing, comparing TBN against NF, ToB, & Equil all combined just seems more than a little bit of an unfair matchup. Strong as any cooldown may be, it's bound to lose out when put in a competition against three all together, and that's another reason I think it's only proper to pit TBN against NF individually.

    I will concede the point about both WAR and DRK having to lose some optimal DPS in order to get multiple uses of each of their respective CDs (or in WAR's case, multiple powerful uses). Although, on that point it should be noted that WAR does lose out slightly worse in that regard if we're comparing the loss 1:1, as DRK loses a 500p Edge under raid buffs while WAR loses a 920p IC under the same, which is a fairly significant potency difference. Now, I've never analyzed DRK's damage profile in detail so I can't say anything on that regard, but I have for WAR and Inner Chaos makes up around 17%-20% of WAR's total damage output over a fight.
    (0)

  6. #196
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    I can almost 100% guarantee that the current savage tier will break TBN with 2 autos...
    It doesn't. Not unless you're talking with vuln stacks.

    Just came back a couple weeks ago, but noticed even on Shiva you have to ensure you'll get hit by more than just autos.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  7. #197
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
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    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DWolfwood View Post
    It doesn't. Not unless you're talking with vuln stacks.

    Just came back a couple weeks ago, but noticed even on Shiva you have to ensure you'll get hit by more than just autos.
    Yeah unless they straight up reduced boss auto attack damage I'm calling BS on this claim. One auto attack from Titan savage pre-5.2 would alone nearly break TBN, while the second hit would break it entirely. Seeing as Titan auto attacked for 33k, if I had to put a guess to it I would assume Shiva autos for somewhere in the 36k-39k range. That means that the only possible way TBN isn't breaking to two auto attacks is if the boss straight up stops autoing after the first hit in order to cast something.

    Edit: Legit just watched a bit of an E8S kill video and Shiva autos for around 34-36k. So no, two auto attacks will 100% break TBN.
    (1)
    Last edited by Lucy_Pyre; 07-13-2020 at 11:04 AM.

  8. #198
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    Yeah unless they straight up reduced boss auto attack damage I'm calling BS on this claim. One auto attack from Titan savage pre-5.2 would alone nearly break TBN, while the second hit would break it entirely. Seeing as Titan auto attacked for 33k, if I had to put a guess to it I would assume Shiva autos for somewhere in the 36k-39k range. That means that the only possible way TBN isn't breaking to two auto attacks is if the boss straight up stops autoing after the first hit in order to cast something.

    Edit: Legit just watched a bit of an E8S kill video and Shiva autos for around 34-36k. So no, two auto attacks will 100% break TBN.
    While Shiva will break it, e5s averages 21k, just short of breaking for 2, e6s does between 15 and 18k, very short of breaking. E7s does enough auto damage, but the boss spends so much time channeling/casting most autos are more than 7 seconds apart. So in 3/4 TBN won't break.

    Quote Originally Posted by Lucy_Pyre View Post
    As for commenting on Equilibrium in particular, it's a weird skill; just because the variance for how much it can heal for is so huge. Popped alone and non-crit, 30k. Crit with ToB, like 62k. So it not critting is just depressing. As for what's better, I don't think it's a completely straightforward topic. For one thing, comparing TBN against NF, ToB, & Equil all combined just seems more than a little bit of an unfair matchup. Strong as any cooldown may be, it's bound to lose out when put in a competition against three all together, and that's another reason I think it's only proper to pit TBN against NF individually.
    Variance aside, I'm of the camp that would just plan for it to be 32k, but leave head space in case it crits. The reason why you need to compare TBN to three different skills is that TBN is the catch all of mitigation. Abyssal Drain is a damage skill that needs to be used at the same time in your rotation for damage, the heal isn't anything to write home for against single target bosses (granted dungeon pulls are another story). Dark mind is useful but only for magic. More than half the busters the past two tiers were physical, meaning dark mind is only useful less than half the time. TBN has to make up for not having skills like Aurora Camo and heart of stone or ToB Nascent Flash Equilibrium, but also cannot be too strong because we also have dark mind.

    TLDR; TBN is a catch all - overpowered when compared in isolation of kits; balanced when compared to entire kits. The odd one out is paladin's kit which is kinda terrible for when you have aggro.
    (2)
    Last edited by Chrono_Rising; 07-13-2020 at 11:36 AM.

  9. #199
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DWolfwood View Post
    It doesn't. Not unless you're talking with vuln stacks.

    Just came back a couple weeks ago, but noticed even on Shiva you have to ensure you'll get hit by more than just autos.
    Quote Originally Posted by Lucy_Pyre View Post
    Yeah unless they straight up reduced boss auto attack damage I'm calling BS on this claim. One auto attack from Titan savage pre-5.2 would alone nearly break TBN, while the second hit would break it entirely. Seeing as Titan auto attacked for 33k, if I had to put a guess to it I would assume Shiva autos for somewhere in the 36k-39k range. That means that the only possible way TBN isn't breaking to two auto attacks is if the boss straight up stops autoing after the first hit in order to cast something.

    Edit: Legit just watched a bit of an E8S kill video and Shiva autos for around 34-36k. So no, two auto attacks will 100% break TBN.
    Just gonna drop in here and elaborate on the TBN status this tier. You're both right.

    At i500 BiS with 177K HP, you have a TBN value of about 44K. At lower item levels, TBN almost universally breaks in two autos, regardless of encounter.

    E5S - Auto attacks in here are low 20K, with higher values being possible. Due to the fact that all of Ramuh's autos are Magic and can't be parried, TBN breaks are fairly consistent, but probably should be lined up with tankbusters or a raidwide damage to ensure the break. Cooldowns combined with a TBN for only autos will probably see the shield expire.

    E6S - Garuda, Ifrit, and Raktapaksa all do physical auto attacks that deal high 19K damage, but do not often venture into the 21K and up range that Ramuh can do. Because of this, TBN on autos at BiS is not a viable option. I do not use TBN in my opener if the target is at i500, as it just doesn't break, particularly if any mitigation is applied on top. Raid wide damage and tankbusters only.

    E7S - The Idol itself delivers magic auto attacks of around 30K. Two autos will break it no problem, but I wouldn't recommend it, because it seems like it takes "longer" for him to auto, like there's a delay in comparison to other fights. The Idolatry adds are a bit worse, coming in at 20K, making it a more reliable option for stack markers rather then the auto attack damage itself, which is usually taken with Rampart and Dark Mind anyway. As a side note, Dark and Light Course (birds hitting you to change your color), classify as physical damage, and are good TBN bait.

    E8S - Shiva is interesting actually. Shiva's auto attacks are all physical, regardless of form or which tank she's hitting. Damage value comes in at a clean-ish 35K, unmitigated. There is, however, some caveats on Shiva that other fights don't possess. Mainly, it's the fact that with mitigation applied, if your TBN target parries two auto attacks in a row, you will probably not break the TBN. So, there is a chance you're unlucky while just mitigating autos properly and are punished at higher gear levels.

    Shiva also spends a large majority of her encounter casting things, and between some of those casts, you only get two or three auto attacks, before she starts casting something else, making the timing more important to ensure the first hit after the cast bar is counted and the TBN doesn't expire. Examples of this include;

    Post Absolute Zero
    Post 1st Doubleslap
    Post 1st Morn Afah
    Post Mirror Mirror Hallowed Wings
    Post 2nd Morn Afah
    Post Reflected Mirror Mirror Summoning
    Post Holy

    And probably more that I'm forgetting about right now. If these seem wrong to anyone, feel free to correct me.
    (7)
    Last edited by OdinelStarrei; 07-13-2020 at 11:37 AM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  10. #200
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    -snip-
    Speaking just from last tier, there were uses in each and every fight where Dark Mind could be used; tank lasers in E1S, Shadowflame in E2S, Depending on your tank comp and invuln use order you could use Dark Mind on the 3rd buster in E3S if you had to do a tank swap, as well as the mini-busters during Stormy Horizon, and it could also be used on the Dual Earthen Fists double buster in E4S (not Megalith, the buster that happens on each tank right before Megalith's stack buster). So, I think it's fair to say that Dark Mind has enough uses to count for its own position. If you really want to compare TBN to ToB, Equil, and NF, then fine. That said, however, I still think that comparing it against them more than just one at a time isn't a fair comparison to make.
    (0)

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