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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    The only suggestion that I've seen anyone give for any sort of a major change that I didn't entirely hate was to have the percentage of health that wasn't restored by the time Walking Dead times out to be paid in mana consumption, rather than death. So healed to 80% = lose 20% max mana, etc. Granted, a lot of people seemed to dislike that, but the only other suggestions most people give seem to just be along the lines of 'Make LD a 10 second Homgang'...
    My best suggestion: Make the DRK unable to go passed 1HP for 10sec, but also lose 50% of their current HP every global tick.

    By doing this, it benefits healers to delay heals since the DRK will lose more HP the more healed they are.

    Keeps a lot of the "challenge" but doesn't f***ing kill the DRK at the end.

    Edit - Furthermore, it doesn't completely gimp LD if a healer uses Benediction immediately after.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  2. #2
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DWolfwood View Post
    My best suggestion: Make the DRK unable to go passed 1HP for 10sec, but also lose 50% of their current HP every global tick.

    By doing this, it benefits healers to delay heals since the DRK will lose more HP the more healed they are.

    Keeps a lot of the "challenge" but doesn't f***ing kill the DRK at the end.

    Edit - Furthermore, it doesn't completely gimp LD if a healer uses Benediction immediately after.
    Having it work on server ticks just sounds like a recipe for complete RNG disaster. If anything you'd want to have an idea like that work like 'lose X% of current HP every Y seconds'.
    (1)

  3. #3
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    Having it work on server ticks just sounds like a recipe for complete RNG disaster. If anything you'd want to have an idea like that work like 'lose X% of current HP every Y seconds'.
    Yeah, but the thing is, it would never leave the DRK dead on its own.

    That said, specifics like that aren't set in stone for the idea. I just think it maintains the challenge aspect, corrects the part people have grievance with, and doesn't make it OP.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle